Game Development: In the Shadow of Pixels

Announcements of major changes to Salem.

Re: Game Development: In the Shadow of Pixels

Postby villagegirl7 » Thu Feb 21, 2013 6:59 pm

Why does it feel like I'm playing against the devs, instead of other players.
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Re: Game Development: In the Shadow of Pixels

Postby colesie » Thu Feb 21, 2013 7:06 pm

villagegirl7 wrote:Why does it feel like I'm playing against the devs, instead of other players.

Because you are lol, most players are too afraid to raid because the mechanics get changed so often it's hard to keep up. One week braziers are OP, next week they're easy again, week after that they're back to being OP with crit dmg added and perma humour drain. I'm not leaving any scents because for all I know I could kill someone and then some weird thief / wall climbing ***** could be added and I'd be screwed lol

I think the best option atm is to just make a wall-less base with a v claim and sit on that until most updates are set in stone
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Re: Game Development: In the Shadow of Pixels

Postby Glennfinnan » Thu Feb 21, 2013 7:11 pm

colesie wrote:I think the best option atm is to just make a wall-less base with a v claim and sit on that until most updates are set in stone


Seatribe updates: hardcore tax collector -> peasfool farmer.
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Re: Game Development: In the Shadow of Pixels

Postby marduc » Thu Feb 21, 2013 7:16 pm

Myrdred wrote:
marduc wrote:I just destroyed a stone wall and it did 82% damage to a plank wall that was actually touching it horizontally is this working as intended?

here is a quick diagram of how the walls were (S= stone, P=plank)
--------------------
SSSSPPPP
--------------------
The bolded S is the stone wall I destroyed and the bold P is the plank wall that got damaged.


Two remaining questions:

Has someone else tested this?

Is this a feature or a bug?


I replicated it a second time on the other end of that stretch of wall where a plank and stone wall joined together - destroyed the stone wall and the plank took high damage as a result.

Dunno about whether it is a feature or a bug, the only way I could see to capitalize on it from an attacking viewpoint is to extend an existing cornerpost, and then build a lesser wall connected to that extension (as I eye my old cornerposts that are not actually on a corner anymore as a potential weakness)
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Re: Game Development: In the Shadow of Pixels

Postby MagicManICT » Thu Feb 21, 2013 7:38 pm

What about with the simple fences? I think that was the big aim of the change. Also, does the plank fence take as much damage as it did or less?
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Re: Game Development: In the Shadow of Pixels

Postby Myrdred » Thu Feb 21, 2013 7:53 pm

jorb wrote:Collapsing walls no longer deal splash damage to walls tougher than themselves.


it would indicate that this is a bug, otherwise it would just say simple fence not walls in general.

edit: I would be grateful if jorb could clarify that, since your perusing the forum right now.
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Re: Game Development: In the Shadow of Pixels

Postby Glennfinnan » Thu Feb 21, 2013 8:04 pm

jorb wrote:Collapsing walls no longer deal splash damage to walls tougher than themselves.


Well, the drawback of this is that it promotes the mentioned split-rail|stonehedge|plank wall stacking now [if working properly].
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Re: Game Development: In the Shadow of Pixels

Postby Tomki » Thu Feb 21, 2013 8:20 pm

Well, there goes my intended darkness protection.. Tested this by walking a 10 degree (light elevation) distance in lesser darkness and it turns out to be around 2 degrees now. So definitely widens the darkness area.

But using darkness as a protection was not intended either so its not a biggie for me anyways (and better if devs add tough monsters in there). And I like the 1x1 abuse removal for fields. Thought about using that 2 months ago and luckily decided to take the hard way :)

Great job devs, love your work!
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Re: Game Development: In the Shadow of Pixels

Postby Yourgrandmother » Thu Feb 21, 2013 8:24 pm

I'm surprised no one has remarked on this yet.

I have a low-decent PC/graphics card and was having performance issues in my 'busy' town.

Since this update my FPS has gone thru the roof I don't have stuttering or FPS drops and am now more confident that I can PvP in 'laggy' areas without being killed by low FPS.

Good job on the change whatever it was.
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Re: Game Development: In the Shadow of Pixels

Postby colesie » Thu Feb 21, 2013 8:43 pm

(2:42:46 PM) Colesie: ***** is with this bunching thing with stalls?
(2:42:49 PM) Colesie: And purging?
(2:43:04 PM) Colesie: If you're selling seeds it'll go to selling 1 seed for whatever price was set
(2:43:13 PM) Colesie: And you can't get them out without buying them all?
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