Game Development: In the Shadow of Pixels

Announcements of major changes to Salem.

Re: Game Development: In the Shadow of Pixels

Postby loftar » Thu Feb 21, 2013 4:24 pm

Myrdred wrote:you can't however have a field on a perfectly flat, freshly leveled (plowed?) ground.

Oops, that wasn't actually intentional; I must have made some kind of typo. Will be fixed after the next restart.
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Re: Game Development: In the Shadow of Pixels

Postby Randall » Thu Feb 21, 2013 4:37 pm

loftar wrote:
Myrdred wrote:you can't however have a field on a perfectly flat, freshly leveled (plowed?) ground.

Oops, that wasn't actually intentional; I must have made some kind of typo. Will be fixed after the next restart.

Could you clarify as to whether the fields that were placed on freshly leveled ground were nulled during this update due to that typo?
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Re: Game Development: In the Shadow of Pixels

Postby JeffGV » Thu Feb 21, 2013 4:49 pm

I would assume not. I did level some already existing fields some days ago, yet they're still there.
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Re: Game Development: In the Shadow of Pixels

Postby MagicManICT » Thu Feb 21, 2013 5:36 pm

Myrdred wrote:
Wournos wrote:How about squeeze in a fix for the whole crop rotation issue where sometimes 3 bars are drained instead of just two when harvesting crops?


Trolling aside as far as I remember that actually is a feature. The devs never said differently only someone editing the wiki named it a bug at one point.


Actually, the devs DID state differently, which is why it was on the wiki to start with. I am the one that created that page and put it there because it was directly out of jorb's post on how agriculture was supposed to work. It may yet get a fix, it may end up being left in the game. That I recall, there hasn't been a word on it, though. It's not a huge gamebreaker, and the issue is easily worked around by only rotating 3 crops on a field instead of 4 or more. If you have Three Field System, it reduces the drain (by half I believe) making it easier and opening the option for rotating all the crops on the same field.

loftar wrote:
Myrdred wrote:you can't however have a field on a perfectly flat, freshly leveled (plowed?) ground.

Oops, that wasn't actually intentional; I must have made some kind of typo. Will be fixed after the next restart.


All the tears over a bug that was an oversight and got fixed within 24 hours. Man.... (I think Darwoth was right, though. ¦] )
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JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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Re: Game Development: In the Shadow of Pixels

Postby climber » Thu Feb 21, 2013 5:46 pm

Worst patch ever......wtf is with this darkness drain cant glutton nothing, please make it gradual like it was why does it drain even with high humors. Instead of humors counteracting it was before such BS.
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Re: Game Development: In the Shadow of Pixels

Postby Myrdred » Thu Feb 21, 2013 5:59 pm

marduc wrote:I just destroyed a stone wall and it did 82% damage to a plank wall that was actually touching it horizontally is this working as intended?

here is a quick diagram of how the walls were (S= stone, P=plank)
--------------------
SSSSPPPP
--------------------
The bolded S is the stone wall I destroyed and the bold P is the plank wall that got damaged.


Two remaining questions:

Has someone else tested this?

Is this a feature or a bug?
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Re: Game Development: In the Shadow of Pixels

Postby akaVEGAS » Thu Feb 21, 2013 6:29 pm

Whats this purge system? I just lost a sword. Im all for changes, but please give some info to what changed..
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Re: Game Development: In the Shadow of Pixels

Postby Glennfinnan » Thu Feb 21, 2013 6:33 pm

I think it's the option for when you are in that critical situation when you have no silver to 'buy' your own item [and thus lose only the tax] and are in a dire need of a free slot.
Last edited by Glennfinnan on Thu Feb 21, 2013 6:36 pm, edited 1 time in total.
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Re: Game Development: In the Shadow of Pixels

Postby tweenprinc3ss » Thu Feb 21, 2013 6:35 pm

jorb wrote:Expect more meaningful content in the wilderness next week.


Woowoo! Can not wait. I am loving these weekly updates! :mrgreen:
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Re: Game Development: In the Shadow of Pixels

Postby akaVEGAS » Thu Feb 21, 2013 6:37 pm

I see, I didnt change the price before I placed the Sabre into the slot, and then tried to change the price.. Purge = Lost Item.. Got it..
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