Myrdred wrote:you can't however have a field on a perfectly flat, freshly leveled (plowed?) ground.
Oops, that wasn't actually intentional; I must have made some kind of typo. Will be fixed after the next restart.
Myrdred wrote:you can't however have a field on a perfectly flat, freshly leveled (plowed?) ground.
loftar wrote:Myrdred wrote:you can't however have a field on a perfectly flat, freshly leveled (plowed?) ground.
Oops, that wasn't actually intentional; I must have made some kind of typo. Will be fixed after the next restart.
Myrdred wrote:Wournos wrote:How about squeeze in a fix for the whole crop rotation issue where sometimes 3 bars are drained instead of just two when harvesting crops?
Trolling aside as far as I remember that actually is a feature. The devs never said differently only someone editing the wiki named it a bug at one point.
loftar wrote:Myrdred wrote:you can't however have a field on a perfectly flat, freshly leveled (plowed?) ground.
Oops, that wasn't actually intentional; I must have made some kind of typo. Will be fixed after the next restart.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
marduc wrote:I just destroyed a stone wall and it did 82% damage to a plank wall that was actually touching it horizontally is this working as intended?
here is a quick diagram of how the walls were (S= stone, P=plank)
--------------------
SSSSPPPP
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The bolded S is the stone wall I destroyed and the bold P is the plank wall that got damaged.
jorb wrote:Expect more meaningful content in the wilderness next week.
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