Game Development: In the Shadow of Pixels

Announcements of major changes to Salem.

Re: Game Development: In the Shadow of Pixels

Postby colesie » Thu Feb 21, 2013 8:35 am

Darwoth wrote:1k a week was bad, adding new stalls was bad, resetting the rent when i had just paid for a weeks worth the day before on all my stalls also pisses me off. none of the servers have the economy to support the weekly rent for the existing stalls so new ones just made the problem worse, i know since a great bulk of all stall sales on jamestown (metal, wood, seeds etc) has gone through my vendors for months, there simply is not the playerbase or economy to support 20k a week + 15% tax on profits, instead a few people i spoke with are having to go kill bears and crickets to pay for their stalls now lol.
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Re: Game Development: In the Shadow of Pixels

Postby Procne » Thu Feb 21, 2013 8:35 am

So there were new stalls added? Right when I had to leave to work earlier and servers didn't work when I was leaving :(
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Re: Game Development: In the Shadow of Pixels

Postby Procne » Thu Feb 21, 2013 8:36 am

colesie wrote:
Darwoth wrote:1k a week was bad, adding new stalls was bad, resetting the rent when i had just paid for a weeks worth the day before on all my stalls also pisses me off. none of the servers have the economy to support the weekly rent for the existing stalls so new ones just made the problem worse, i know since a great bulk of all stall sales on jamestown (metal, wood, seeds etc) has gone through my vendors for months, there simply is not the playerbase or economy to support 20k a week + 15% tax on profits, instead a few people i spoke with are having to go kill bears and crickets to pay for their stalls now lol.


Can we wait with this for when there are 2+ stalls empty for longer than a week?
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Re: Game Development: In the Shadow of Pixels

Postby Potjeh » Thu Feb 21, 2013 8:37 am

Yeah, I think that fully civilized areas are way too large and monolithic. And I don't think they should be just there by default, it should take a lot of concentrated player activity to achieve max civ.
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Re: Game Development: In the Shadow of Pixels

Postby Darwoth » Thu Feb 21, 2013 8:37 am

also

Claim Stones can be destroyed during a five minute window after each homestead secret spawn by it.


does this mean what it sounds like? everytime a guy spawns at a claimstone he has a 5 minute windows to destroy it?

time to make sure none of my characters have hearth secrets :lol:
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Re: Game Development: In the Shadow of Pixels

Postby colesie » Thu Feb 21, 2013 8:37 am

loftar wrote:Aren't you misunderstanding something? There is more of the mid-dark range now.

Ah, guess I must have misunderstood. For whatever reason I thought you were saying the midrange dark was decreased. Sounds good then, will be able to test it myself soon
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Re: Game Development: In the Shadow of Pixels

Postby loftar » Thu Feb 21, 2013 8:40 am

Claeyt wrote:Can someone tell me why my claim stone has disappeared but my claim still shows active on the map? Can not see it, can not add money to spot where it was, can not activate spot where it was. Did they destroy claim stones that were to close to things?

I'm pretty sure you're just waiting for its resource to load.
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Re: Game Development: In the Shadow of Pixels

Postby Myrdred » Thu Feb 21, 2013 8:41 am

colesie wrote:
Myrdred wrote:Makeshift-stone-plank.

Hey, you. Don't go giving away the only thing we have left on us so quickly!


actually since the splash isn't all that large- Makeshift-stone-plank-brazier-empty-Makeshift-stone-plank (more or less one empty tile. ¦]
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Re: Game Development: In the Shadow of Pixels

Postby Darwoth » Thu Feb 21, 2013 8:42 am

also i am unable to remove the lime i had priced at 0 on my vendor, i see the purge button but that does not appear to be doing anything.
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Re: Game Development: In the Shadow of Pixels

Postby Odekva » Thu Feb 21, 2013 8:44 am

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Please visit, have quite a bunch of things including food. ;)
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