Game Development: In the Shadow of Pixels

Announcements of major changes to Salem.

Re: Game Development: In the Shadow of Pixels

Postby Azor » Thu Feb 21, 2013 6:50 am

jwhitehorn wrote:
jorb wrote:
Let me dispel the confusion, then.

Image


Dont' forget about using the bear to kill russians too stupid to not get trapped in.

Image


Image

Image
Last edited by Azor on Thu Feb 21, 2013 7:06 am, edited 3 times in total.
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Re: Game Development: In the Shadow of Pixels

Postby Shizen » Thu Feb 21, 2013 6:54 am

ZOMG... you turned our beloved Nuln into a Necropolis. Damn you! Damn you all!!!...

sigh.
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Re: Game Development: In the Shadow of Pixels

Postby ysbryd » Thu Feb 21, 2013 6:58 am

Thanks for the update Jorb, so cool to be in an active game again.. takes me right back to the old haven days..
Cant wait for next week :)

Edit got so excited I forgot your name :S
Last edited by ysbryd on Thu Feb 21, 2013 7:32 am, edited 1 time in total.
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Re: Game Development: In the Shadow of Pixels

Postby Ornery » Thu Feb 21, 2013 7:00 am

jorb wrote:Fields built in strange places and ways have been destroyed and can no longer be built that way. Tears pl0x.


Server's crops are burning, hasn't reached the ground yet.

jorb wrote:Expect more meaningful content in the wilderness next week.


The time draws nigh.
<milonti> Psshh, tears are tier 5 products.

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Re: Game Development: In the Shadow of Pixels

Postby colesie » Thu Feb 21, 2013 7:02 am

Ornery wrote:
jorb wrote:Expect more meaningful content in the wilderness next week.


The time draws nigh.

Don't worry bro, we'll be stabbing cthulhu together in no time!
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Re: Game Development: In the Shadow of Pixels

Postby Ornery » Thu Feb 21, 2013 7:03 am

He ain't got **** on us
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Re: Game Development: In the Shadow of Pixels

Postby Smurphy » Thu Feb 21, 2013 7:03 am

How do you update...
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Re: Game Development: In the Shadow of Pixels

Postby colesie » Thu Feb 21, 2013 7:05 am

Smurphy wrote:How do you update...

*Before anyone takes this comment and runs with it*

MR GEMINI. THIS COMMENT WAS NOT FUNNY! IT WILL NEVER BE FUNNY. IT DOES NOT NEED AN IRC CHANNEL, OR A THREAD WITH COMICS. THANK YOU.

Also the server is down atm so you can't play until Jorb is done wrecking our bases
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Re: Game Development: In the Shadow of Pixels

Postby MagicManICT » Thu Feb 21, 2013 7:06 am

Smurphy wrote:How do you update...


If you're using the original client, the launcher will do it for you. For those using 3rd party clients, you'll need to manually fix the client yourself or wait for the modder to make sure it's updated. Instructions for doing this aren't difficult (assuming it's a similar method to fixing clients on Haven), but beyond the scope of this forum.
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Re: Game Development: In the Shadow of Pixels

Postby Smurphy » Thu Feb 21, 2013 7:09 am

MagicManICT wrote:
Smurphy wrote:How do you update...


If you're using the original client, the launcher will do it for you. For those using 3rd party clients, you'll need to manually fix the client yourself or wait for the modder to make sure it's updated. Instructions for doing this aren't difficult (assuming it's a similar method to fixing clients on Haven), but beyond the scope of this forum.


Evertime I run the client, it starts to download then I get this...

java.lang.Error: java.lang.reflect.InvocationTargetException
at haven.MainFrame.javabughack(MainFrame.java:353)
at haven.MainFrame.main2(MainFrame.java:366)
at haven.MainFrame.access$100(MainFrame.java:35)
at haven.MainFrame$7.run(MainFrame.java:425)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at javax.swing.SwingUtilities.invokeAndWait(Unknown Source)
at haven.MainFrame.javabughack(MainFrame.java:344)
... 4 more
Caused by: java.lang.ExceptionInInitializerError
at javax.media.opengl.awt.GLCanvas.<clinit>(GLCanvas.java:154)
at haven.TexGL$TexDraw.<clinit>(TexGL.java:59)
at haven.TexGL.<init>(TexGL.java:140)
at haven.TexGL.<init>(TexGL.java:226)
at haven.TexI.<init>(TexI.java:41)
at haven.Resource$Image$1.<init>(Resource.java:592)
at haven.Resource$Image.tex(Resource.java:592)
at haven.Resource.loadtex(Resource.java:1436)
at haven.LoginScreen.<clinit>(LoginScreen.java:39)
at haven.MainFrame$5.run(MainFrame.java:347)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.SecurityException: Illegal Access - prefix jogl., with cert class class jogamp.opengl.Debug
at com.jogamp.common.util.PropertyAccess.addTrustedPrefix(PropertyAccess.java:55)
at jogamp.opengl.Debug.<clinit>(Debug.java:52)
... 24 more
Last edited by Smurphy on Thu Feb 21, 2013 7:14 am, edited 1 time in total.
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