
About waste claim, town bell and raid at all. We not plan to raid them. Windy track somebody else from Roanoke and come to this settlement. Scents lead to other place, but we decide to loot something here. We test one idea on this place. Not splash damage from walls. Something other and older. It's not works. We can leave this place, but this hero defenders knock and kill our fighter. It's not they win, it's our fighter error, but not fatal, we give him new 200+ humors character from our stocks.

After it we can't leave. Because settlement haven't village we decide to build our one but not today. Because it be late night here we build waste claim before to prevent same action from defenders. Next day we successfully build our village and start build authority objects. When village capacity become near 12k silver, we see teleporting character. After it all players who join new village logout and can't login back to game. We say many interesting words about devs and ingame politics in our voice chat. After it we put about 1000 silver to town bell and go sleep. Next day our friend talk with Jorb about this siege. Our characters can't because we build too much authority objects side by side. Jorb destroy some objects and we rebuild it on other part of village claim. After it we declaim this settlement and destroy all leantos. Totally win.
About changes in siege system. Bunch of braziers can damage your char up to 45 bb per 2-3 sec. If we have 400 bb for example, and braziers damage 30 only, we have about 20-25 seconds to destroy wall\destroy brazier, and run from defenders claim. It's not much. And after it you should eat about a crate of food. Then run about 5-15 minutes away and come back. Next iteration. So if you have good defense (settlement on screens have something like good defense for now), attackers need really big reason to siege your. And of course you need village claim.
Really crap idea is crits. Sometimes, really rare, maybe 1 from 1000 shoots brazier can crit on your character. It take 20-25% from you maximum bb. For example. You have good char with 400 bb. you know, when you have 80 bb you should run from claim and regenerate. Now you take crit on 100 bb and knock on defenders claim = your die. if you put one crit on your calculations, you should leave from claim when you have 180 bb. It take time from iteration limit. You have less 6 seconds. And you haven't guarantee about 2 crit in a row.
For now we can build impregnable defense and plant carrot like in h&h. It's first step for game to die.