A story about Candy Queen & her friends (RIP Russian SadMan)

Forum for In-Game politics, relations and matters of justice.

Re: A story about Candy Queen & her friends (RIP Russian Sad

Postby Usernm » Tue Feb 19, 2013 6:16 pm

Village totally captured. Defenders destroy cupboards and movable objects. All braziers, walls, houses belong to us now. :)

About waste claim, town bell and raid at all. We not plan to raid them. Windy track somebody else from Roanoke and come to this settlement. Scents lead to other place, but we decide to loot something here. We test one idea on this place. Not splash damage from walls. Something other and older. It's not works. We can leave this place, but this hero defenders knock and kill our fighter. It's not they win, it's our fighter error, but not fatal, we give him new 200+ humors character from our stocks. :) So if you knock player on your village\personal claim when we siege you, you can talk with us and we can stop siege if you send home our fighter. And not attack you again about month or two. It's enough time to build good defence. We do it few time on Plymouth. If you kill our char for glory, we kill your characters, capture or destroy all you build. So think about it.

After it we can't leave. Because settlement haven't village we decide to build our one but not today. Because it be late night here we build waste claim before to prevent same action from defenders. Next day we successfully build our village and start build authority objects. When village capacity become near 12k silver, we see teleporting character. After it all players who join new village logout and can't login back to game. We say many interesting words about devs and ingame politics in our voice chat. After it we put about 1000 silver to town bell and go sleep. Next day our friend talk with Jorb about this siege. Our characters can't because we build too much authority objects side by side. Jorb destroy some objects and we rebuild it on other part of village claim. After it we declaim this settlement and destroy all leantos. Totally win.

About changes in siege system. Bunch of braziers can damage your char up to 45 bb per 2-3 sec. If we have 400 bb for example, and braziers damage 30 only, we have about 20-25 seconds to destroy wall\destroy brazier, and run from defenders claim. It's not much. And after it you should eat about a crate of food. Then run about 5-15 minutes away and come back. Next iteration. So if you have good defense (settlement on screens have something like good defense for now), attackers need really big reason to siege your. And of course you need village claim.

Really crap idea is crits. Sometimes, really rare, maybe 1 from 1000 shoots brazier can crit on your character. It take 20-25% from you maximum bb. For example. You have good char with 400 bb. you know, when you have 80 bb you should run from claim and regenerate. Now you take crit on 100 bb and knock on defenders claim = your die. if you put one crit on your calculations, you should leave from claim when you have 180 bb. It take time from iteration limit. You have less 6 seconds. And you haven't guarantee about 2 crit in a row.

For now we can build impregnable defense and plant carrot like in h&h. It's first step for game to die.
Sorry for my english, I am from Russia and use soviet one. :)
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Re: A story about Candy Queen & her friends (RIP Russian Sad

Postby fox » Tue Feb 19, 2013 6:30 pm

nice move ¦] thanks for fix.
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Re: A story about Candy Queen & her friends (RIP Russian Sad

Postby alloin » Tue Feb 19, 2013 6:36 pm

Usernm wrote:It's first step for game to die.


fix plz ! I want my money back ! ¦]
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: A story about Candy Queen & her friends (RIP Russian Sad

Postby jwhitehorn » Tue Feb 19, 2013 10:28 pm

Usernm wrote: Next day our friend talk with Jorb about this siege. Our characters can't because we build too much authority objects side by side. Jorb destroy some objects and we rebuild it on other part of village claim.


So you guys were so stupid that you build objects where your characters logged out? And then instead of letting the bell run out of silver and destroying your objects to get them back in you went and cried to Jorb and he destroyed them for you?

Russian Logic:
Lets build objects that can't be easily destroyed where we logged out.


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Re: A story about Candy Queen & her friends (RIP Russian Sad

Postby Mereni » Tue Feb 19, 2013 11:04 pm

I wonder why he would help the Russians that way, but not that poor returning player who was stuck in a KO loop in their leanto that got claimed over? :?
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Re: A story about Candy Queen & her friends (RIP Russian Sad

Postby Viktor » Wed Feb 20, 2013 1:16 am

jwhitehorn wrote:So you guys were so stupid that you build objects where your characters logged out? And then instead of letting the bell run out of silver and destroying your objects to get them back in you went and cried to Jorb and he destroyed them for you?


You really as stupid as it seems?
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Re: A story about Candy Queen & her friends (RIP Russian Sad

Postby Usernm » Wed Feb 20, 2013 1:41 am

jwhitehorn wrote:So you guys were so stupid that you build objects where your characters logged out? And then instead of letting the bell run out of silver and destroying your objects to get them back in you went and cried to Jorb and he destroyed them for you?

Russian Logic:
Lets build objects that can't be easily destroyed where we logged out.


All characters log out in one moment because server send bad response with some data about village, because too much authority objects per square meter. It's dev mistake, not our.

But Indians can't learn formal education and Aristotelian logic.
Sorry for my english, I am from Russia and use soviet one. :)
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Re: A story about Candy Queen & her friends (RIP Russian Sad

Postby jwhitehorn » Wed Feb 20, 2013 1:45 am

Usernm wrote:All characters log out in one moment because server send bad response with some data about village, because too much authority objects per square meter. It's dev mistake, not our.

But Indians can't learn formal education and Aristotelian logic.


So you have been playing for how many months and just figured out the authority object limits?

Amateurs.

No wonder it was so easy to drive you off plymouth. Does anybody in your group test ANYTHING before you go out and fail in real world application of it?

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Re: A story about Candy Queen & her friends (RIP Russian Sad

Postby FearTheAmish » Wed Feb 20, 2013 2:21 am

i think the Tribe just challenged the Russians.
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Re: A story about Candy Queen & her friends (RIP Russian Sad

Postby jwhitehorn » Wed Feb 20, 2013 2:30 am

FearTheAmish wrote:i think the Tribe just challenged the Russians.


Its cute that you would imply it would be a challenge. You should go watch Episode VII :). The Russians tried to play with the Tribe... a few days before they went running and screaming away from Plymouth.

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