Small suggestions

Forum for suggesting changes to Salem.

Re: Small suggestions

Postby dageir » Sat Feb 16, 2013 9:26 pm

Make it so we can collect peat from swamps to dry and then use as fuel.
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Re: Small suggestions

Postby Yes » Sat Feb 16, 2013 9:33 pm

dageir wrote:Make it so we can collect peat from swamps to dry and then use as fuel.

which would work like stone quarries. then in time swamps will become dry and become badlands or even sand. with 0 inspirationals
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Re: Small suggestions

Postby Gacrux » Sun Feb 17, 2013 5:45 am

Yes wrote:
dageir wrote:Make it so we can collect peat from swamps to dry and then use as fuel.

which would work like stone quarries. then in time swamps will become dry and become badlands or even sand. with 0 inspirationals


perhaps allow a chance to collect sand from badlands while digging. :0
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Re: Small suggestions

Postby Niding2 » Sun Feb 17, 2013 5:58 pm

Have hats and other decorations hung up on walls dissapear from view like how walls do when the wall face on their side is close to the camera.
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Re: Small suggestions

Postby Odekva » Sun Feb 17, 2013 9:51 pm

Make scents of different colours, waste/kill/larceny, etc (not sure if allready mentioned, do not remember)
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Re: Small suggestions

Postby darnokpl » Tue Feb 19, 2013 12:24 am

Make slave keys not assigned to creator right after we craft them, they should be assigned by master key owner only or can be usable by anyone.

After few send home fails (char is KO'd right after he spawns near leanto/claim stake), next send home should send him to capital city.

Change metal chests, so they can not be lifted when are locked (can be empty). Only master key owner should be able to lift them.

When harvesting crops and not enough slots in inventory there should be warning or dropped crops should be on radar.

When inspecting field right before harvest we should see crops purity, would be easier to decide right order of harvests.

Would be nice to see how much coal is on coal camp.

Pls make "Huge coal camps" they can burn longer and require much more wood 100 blocks, and maybe size 5x5 tiles.

Add to waste-claims label "Entering raiders-town-name waste-claim", so we would be aware who it is.

We should see party members (if kined) stats. Maybe we can see also other people stats while in fight with them? Or at least number, over their heads, how much damage we made to them?
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Re: Small suggestions

Postby colesie » Tue Feb 19, 2013 2:55 am

Change metal chests, so they can not be lifted when are locked (can be empty). Only master key owner should be able to lift them.

To make the problem of using them in boston even worse?

When harvesting crops and not enough slots in inventory there should be warning or dropped crops should be on radar.

Just look under your feet.

Add to waste-claims label "Entering raiders-town-name waste-claim", so we would be aware who it is.

Removes the point of tracking and encourages ghost claims for raiding

We should see party members (if kined) stats. Maybe we can see also other people stats while in fight with them? Or at least number, over their heads, how much damage we made to them?

This isn't WoW and a large portion of combat is the anonymous factor of it
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Re: Small suggestions

Postby darnokpl » Tue Feb 19, 2013 9:08 am

colesie wrote:
Change metal chests, so they can not be lifted when are locked (can be empty). Only master key owner should be able to lift them.

To make the problem of using them in boston even worse?


No, it won't affect this problem.

colesie wrote:
When harvesting crops and not enough slots in inventory there should be warning or dropped crops should be on radar.

Just look under your feet.


Make game more user friendly.

colesie wrote:
Add to waste-claims label "Entering raiders-town-name waste-claim", so we would be aware who it is.

Removes the point of tracking and encourages ghost claims for raiding


What? You can't track raiders right after they dropped waste-claim, you have to wait 20h and gather scents.
If you are afraid of ghost towns solution would be to make waste-claim silver drain higher.

colesie wrote:
We should see party members (if kined) stats. Maybe we can see also other people stats while in fight with them? Or at least number, over their heads, how much damage we made to them?

This isn't WoW and a large portion of combat is the anonymous factor of it


WoW is different game genre, but yea you should be able to see in-party-kinned characters stats.
If someone is fighting and you both are in combat then whole anonymous part of game is gone, there scents dropped so you can track him, you can see what dmg he is doing. Why not simply see % of his stats?
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Re: Small suggestions

Postby Dallane » Tue Feb 19, 2013 11:55 am

because seeing someone elses stats doesn't fit into this game at all. However having their physical looks change would work well.
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Re: Small suggestions

Postby darnokpl » Tue Feb 19, 2013 12:08 pm

Dallane wrote:because seeing someone elses stats doesn't fit into this game at all. However having their physical looks change would work well.


What? If in RL someone can lift 50 kg in one hand and hold half minute or longer you will see difference with a bare eye between him and common office worker.
What is missing for me in Salem we can't tell difference between weak and strong character it is far from RL.
I understand that knowing exact biles is not intended, but something like was in HnH mining-system "this rock is to hard for you" would be good use here, you should have "inspect" option on memorized characters and after that you should see message or more details in kin list about inspected char.
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