jorb wrote:So what would a good introduction look like? I have a hard time designing one that isn't just retarded and forced.
viewtopic.php?f=12&t=1602 (My thread from Nov, on a way to help new player convert to a game like salem)
I feel at least some more early advancements or some sort of achievement for new players would be the way forth.
If you are totally new to the game and have not researched, the game at the start can feel very overwhelming, with almost little guidance or direction, i know this is how this game is suppose to be, and it works for a very small neice community, but i really want this game to grow, and some small changes could ensure this happening.
I think some skills should be almost given instantly, at least farming and self defense, like come on, your a pilgrim from the new world, not a new baby.
I would like the introduction of even more basic skills being able to build something before a hovel, almost instantly when spawning, someone suggested a tutorial were you are rewarded with some skills and advancement in a newb island kind of place (which i suggested MONTHS AGO BTW).
Hardly any of this stuff will effect the current player base or vets(They like it how it is, because it deturs new players and it keeps the game for them), and i feel their views on such matters are worthless. Its about staying power, you need to keep players here(currently almost non existant), and the hellish slow development for new players who have not spent many hours researching this game.
I would not add Quests so to speak, like FedX ****, kill XX, because thats just typical mmo bs, but there at least needs to be some more kind of interaction with the game itself(NPC's) and new players. I like the idea of the wilderness guide actually staying next to your leanto for some time, and he could give you "Tasks" to complete, and in exchange will advance you several skills, with the ultimate goal of getting settling* from him at the end, such tasks should take several hours to complete for a new player, and advanced players with experience can also get settling in several hours due to game knowledge without the need of the guide.
Ill try and put something together really well done over the next few days, and will post it on the I&I section.