Small suggestions

Forum for suggesting changes to Salem.

Re: Small suggestions

Postby L33LEE » Wed Feb 13, 2013 7:27 pm

JeffGV wrote:Mh, what about rare variants of animal with higher purity meat than usual? For example, the march hare rabbit meat could have higher purity than the one of a normal rabbit. If we want them to be random occurrences while fighting otherwise normal animals, in the case of deer, they could take example from the Furfur. Or otherwise use distinguable variants of deers (there are also white deers, for example).
Not to talk about bears. :D


i would like this, as well as hunting knives and purity is dependent on iron and gives higher %purity meat when butchering also.
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Re: Small suggestions

Postby colesie » Wed Feb 13, 2013 8:50 pm

JeffGV wrote:Not to talk about bears. :D

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Re: Small suggestions

Postby Snowpig » Thu Feb 14, 2013 12:57 pm

animal compounds...

my own suggestions:
- a stone sphere. You drop it on the ground and it rolls down the slope of the tile - indicating if that tile is flat or not and the direction of the slope.
- moss. (stone) walls / buildings get a layer of green moss on them adding more colour when built long ago

- grasshopper (a rare variant of the cricket): jumps / flies over walls, eats your plants (decrease in plenty) when not dealt with, then multiplies

- burning glass (crafted from glass): acts as a lighter - but not in the darkness :mrgreen:
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Re: Small suggestions

Postby Niding2 » Thu Feb 14, 2013 3:20 pm

Move the prospecting arrow above the character's head further up the Y-axis, so that it displays when carrying large animal carcasses.
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Re: Small suggestions

Postby DanneMM » Thu Feb 14, 2013 11:25 pm

Townstead secret. Like a homestead secret but for a town so one can teleport there. Would not give citizenship so that it cant be abused by raiders or such.
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Re: Small suggestions

Postby Dallane » Fri Feb 15, 2013 12:34 am

DanneMM wrote:Townstead secret. Like a homestead secret but for a town so one can teleport there. Would not give citizenship so that it cant be abused by raiders or such.


not abusable at all.........
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Re: Small suggestions

Postby datass » Sat Feb 16, 2013 5:25 am

make random chance dig granite boulder on stone terrain
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Re: Small suggestions

Postby Hans_Lemurson » Sat Feb 16, 2013 5:51 am

Keep your position in the menus after selecting a recipe to craft or building to build. If you're making one inspirational, for example, chances are you're going to make more than one.
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Re: Small suggestions

Postby JinxDevona » Sat Feb 16, 2013 7:13 am

Hans_Lemurson wrote:Keep your position in the menus after selecting a recipe to craft or building to build. If you're making one inspirational, for example, chances are you're going to make more than one.

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Re: Small suggestions

Postby Dallane » Sat Feb 16, 2013 6:27 pm

Swamp areas should be fishable
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