L33LEE wrote:Takes 4-5 days to make a T3 field from fresh, once you have the production setup.
JeffGV wrote:L33LEE wrote:Takes 4-5 days to make a T3 field from fresh, once you have the production setup.
By "production setup" do you mean "some hundreds of hay stacked up" by chance?
Anyway, i don't doubt they'll nerf it someway, probably giving nerfs for invariance in fertilizers.
JeffGV wrote:I doubt they ever balanced the system with similar setups in mind, though. I mean, it seems a bit over the top as a farm (and i would suppose you're using one-tile fields to do this). And i still think they will do something about the hay spam (aka, invariance for fertilizers).
logan wrote:MagicManICT wrote:Selling higher quality seeds is one of the ways to shortcut the "leveling" process of brand new players. Otherwise you end up with a giant gulf between the more advanced players and the newbs. This is a good thing we have. Let's not ruin it.
i'm not going to argue how vast the gulf between new players and advance players should be, except for stating that shortcuts is akin to truncating content.
i'm sure however that most people who played or experienced the early stages of the purity grind race would say that it was indeed a fun element in the game. one experience that seems to come to an end once someone reaches high end seeds and then spam them in trade or gifts.
maybe there is no way to relive that experience except with a new server.
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