Disconnect after 10seconds

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Re: Disconnect after 10seconds

Postby Dshaded » Sun Feb 10, 2013 11:53 pm

Procne wrote:Wait, it crashes when you ENTER home, not when you leave?

jnlp file is the one you start Salem with. Usually...
You can open it in notepad. Memory limit is in the lines:

<java version="1.6+" max-heap-size="512M" />
<j2se version="1.6+" max-heap-size="512M" />

Also, did you try clearing java cache first? Maybe you have some problematic resources cached.


Increased memory on normal client (for some reason couldnt do it for enders) and still didnt help, and ye i disconect by entering a house and windmill, i also disconect if i log in in my house or my base, i dont dc if i log in into windmil nor when i leave it ...:]

Tried clearing java cache...and i now tested a ping while dcing and nothing no timeouts.
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Re: Disconnect after 10seconds

Postby clouddog » Mon Feb 11, 2013 12:01 am

You done any windows/java updates lately?
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Re: Disconnect after 10seconds

Postby Dshaded » Mon Feb 11, 2013 12:15 am

clouddog wrote:You done any windows/java updates lately?


I did update java, tho i have both 6 and 7 installed and runing enderz on 6...tho i did try runing it on 7 also same thing
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Re: Disconnect after 10seconds

Postby clouddog » Mon Feb 11, 2013 12:51 am

so it doesnt matter if u use version 6 or 7?
it still crashes i guess.
thats kind of weird.
my friend had a similar problem after an update that was a corrupt file so running multiple things using java caused crashes but it sure doesnt sound like some corrupt file.
and if it was it should crash whatever char ur on.
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Re: Disconnect after 10seconds

Postby MagicManICT » Mon Feb 11, 2013 8:58 am

Sounds like some sort of disconnect between the client and server. It's hard to tell, though, with no information.

Do you have the Java console open when you play? If not, you can activate it in the Java options to display whenever a Java app is running. Sometimes errors get dumped to there that aren't full exceptions that causes a crash.
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Re: Disconnect after 10seconds

Postby Dshaded » Wed Feb 13, 2013 2:45 am

Tried everything still no help, just got this error tho when i ported to boston i doubt it has something to do with this but ye might as well post

java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at haven.res.lib.globfx.GlobEffector.create(GlobEffector.java:76)
at haven.res.lib.globfx.GlobEffector.get(GlobEffector.java:85)
at haven.res.lib.globfx.GlobEffector.get(GlobEffector.java:123)
at haven.res.lib.leaves.FallingLeaves.get(FallingLeaves.java:134)
at MapleSprite.tick(MapleSprite.java:38)
at haven.ResDrawable.ctick(ResDrawable.java:69)
at haven.Gob.ctick(Gob.java:107)
at haven.OCache.ctick(OCache.java:81)
at haven.HavenPanel.run(HavenPanel.java:410)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.GeneratedConstructorAccessor34.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at haven.res.lib.globfx.GlobEffector.create(GlobEffector.java:66)
... 9 more
Caused by: java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at haven.Utils.mkbbuf(Utils.java:808)
at haven.Utils.mkfbuf(Utils.java:812)
at haven.res.lib.leaves.FallingLeaves.<init>(FallingLeaves.java:86)
... 13 more
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Re: Disconnect after 10seconds

Postby Chiprel » Wed Feb 13, 2013 7:06 am

Might not help but it's worth a try:
"at haven.res.lib.leaves.FallingLeaves.get(FallingLeaves.java:134)"
viewtopic.php?f=11&t=1245
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Re: Disconnect after 10seconds

Postby Dshaded » Wed Feb 13, 2013 2:57 pm

Ill try it Chiprel but now seeing what the issue is with that one i dun think thats it, got another error in middle of my town

javax.media.opengl.GLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
at haven.HavenPanel.run(HavenPanel.java:420)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.sun.gluegen.runtime.BufferFactory.rangeCheck(BufferFactory.java:247)
at com.sun.opengl.impl.GLImpl.glNormalPointer(GLImpl.java:14984)
at haven.VertexBuf$NormalArray.bind(VertexBuf.java:154)
at haven.FastMesh.cdraw(FastMesh.java:121)
at haven.FastMesh.drawflat(FastMesh.java:172)
at haven.MapView$Clicklist.render(MapView.java:646)
at haven.RenderList.render(RenderList.java:218)
at haven.MapView.checkgobclick(MapView.java:760)
at haven.MapView.access$4(MapView.java:733)
at haven.MapView$Hittest.run(MapView.java:1004)
at haven.MapView.undelay(MapView.java:779)
at haven.MapView.draw(MapView.java:871)
at haven.Widget.draw(Widget.java:486)
at haven.Widget.draw(Widget.java:491)
at haven.GameUI.draw(GameUI.java:466)
at haven.Widget.draw(Widget.java:486)
at haven.Widget.draw(Widget.java:491)
at haven.RootWidget.draw(RootWidget.java:80)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:273)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Disconnect after 10seconds

Postby Dshaded » Thu Feb 14, 2013 1:10 pm

AAAAAAAAAAAAAAAAAAA still the same even after the recent update of the game and iwe tried pretty much everything o0 and i also tested it on my other character with is in another base it happens to him also once i teleport to the base (much smaller place also)
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Re: Disconnect after 10seconds

Postby Dshaded » Fri Feb 15, 2013 10:32 pm

Ok so i found this thread http://forum.salemthegame.com/viewtopic.php?f=10&t=901&start=40

At the end he said he fixed it by "Opening the Right Ports (UDP 1870 TCP 1871)" im just wondering if the ports are still the same, i tried it and it didnt work but iwe also read about my router having problem with opening ports even after everything is done corectly so im just wondering if the ports are the same so i can give it a go to change the router to try to fix it...
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