Ore smelter area

Forum for suggesting changes to Salem.

Ore smelter area

Postby matt3206 » Sat Feb 09, 2013 7:38 pm

Ok before I post I just want to piggy back on some of the other suggestions that I have read that would bring a lot more enjoyment to the game.

1. Being able to light a torch from other things that are lit besides fire/stove, it would make the meat smoker actually worth the materials needed to create it besides the extra inventory space. And maybe we should actually be able to smoke meat in there :shock:

2. Faster Loading of fuel into objects that require it. Holding shift + mouse wheel to move things from inventory to inventory was genius! I hope there can be a similar system for fuel.


Alright here's what I wanted to ask for. The ore smelter has roughly a 5x3 foot print, but there is a section right on the corner of about 2x2 that gets wasted. Not only can you not put anything on it but you also cannot walk over it. If it were to be re-done in an L shape, to free up that area you could put your anvil right next to your smelter and possibly a box or urn to store bars in. It would free up space to use and if orientated correctly look kinda cool. So we would have dual positives of functionality and aesthetics.
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Re: Ore smelter area

Postby alloin » Sat Feb 09, 2013 7:41 pm

matt3206 wrote:Ok before I post I just want to piggy back on some of the other suggestions that I have read that would bring a lot more enjoyment to the game.

1. Being able to light a torch from other things that are lit besides fire/stove, it would make the meat smoker actually worth the materials needed to create it besides the extra inventory space. And maybe we should actually be able to smoke meat in there :shock:

2. Faster Loading of fuel into objects that require it. Holding shift + mouse wheel to move things from inventory to inventory was genius! I hope there can be a similar system for fuel.


Alright here's what I wanted to ask for. The ore smelter has roughly a 5x3 foot print, but there is a section right on the corner of about 2x2 that gets wasted. Not only can you not put anything on it but you also cannot walk over it. If it were to be re-done in an L shape, to free up that area you could put your anvil right next to your smelter and possibly a box or urn to store bars in. It would free up space to use and if orientated correctly look kinda cool. So we would have dual positives of functionality and aesthetics.

+++

meat smoker
what is this ? ¦]
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Re: Ore smelter area

Postby matt3206 » Sat Feb 09, 2013 7:47 pm

meat smoker
what is this ?


its someone who enjoys summer sausages :D
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Eat a bag of *****.

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Re: Ore smelter area

Postby alloin » Sat Feb 09, 2013 10:26 pm

matt3206 wrote:
meat smoker
what is this ?


its someone who enjoys summer sausages :D

i never made sausages ingame :shock: ¦]
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Re: Ore smelter area

Postby MagicManICT » Sun Feb 10, 2013 7:07 am

1. Smoked meats have actually been a very old request for these devs dating all the way back to when we first saw the meat smoker in alpha testing. One of the guys actually dug up some interesting things to do with it, such as some 3-6 month processes for hams.

2. Hold shift while you click. The next qualifying object will be picked up for immediate placement. (The addition of the "fast scrolling" of inventory between containers was, I believe, a bit of an oversight that wasn't added from HnH.)
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