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But this IS HnH2 and the devs ARE predictable[/quote]
Well, that is not likely to change, as all fresh ideas are crushed immediately.
tweenprinc3ss wrote:Well, that is not likely to change, as all fresh ideas are crushed immediately.
colesie wrote:tweenprinc3ss wrote:Well, that is not likely to change, as all fresh ideas are crushed immediately.
You mean the fresh idea where you wanted fable mechanics but then wanted to cover up said mechanics by wearing a mask so that people don't know that you're actually evil but in reality no one who was good would ever wear a mask meaning wearing masks is pointless oh kk
tweenprinc3ss wrote:colesie wrote:tweenprinc3ss wrote:Well, that is not likely to change, as all fresh ideas are crushed immediately.
You mean the fresh idea where you wanted fable mechanics but then wanted to cover up said mechanics by wearing a mask so that people don't know that you're actually evil but in reality no one who was good would ever wear a mask meaning wearing masks is pointless oh kk
Well, I took the system idea from DayZ. And yes, I think it would go along way to helping newer players identify friend or foe. I think the mask mechanic is sound, as you could wear it to hide being good or bad. Also, the disguise idea would work, by adding a layer of added complexity to the life of raiders attempting to pass themselves off as "good guys". So yes, they could cancel the mechanic that doesnt exist yet, but only for short periods of time. Thus making it harder for them to say, sell things in town, or try and infiltrate someones base as a spy. They may be able to keep their disguise going for mere minutes. So any dialogue or say, their introduction to said new town they are trying to infiltrate would have to be short.
tweenprinc3ss wrote:This could easily be fixed somewhat by giving masks artificing slots, and or bonus inherit in themselves. Make the Barleycorn mask add bonus for farming in some way, boom you get every farmer wearing this just because of the added bonus. Instead of saying, ***** your idea, that **** sucks and wont work, how about, thinking about how it COULD work, or countering with a similiar yet more functional idea as you see it. Constructive criticism is the key here.
colesie wrote:tweenprinc3ss wrote:This could easily be fixed somewhat by giving masks artificing slots, and or bonus inherit in themselves. Make the Barleycorn mask add bonus for farming in some way, boom you get every farmer wearing this just because of the added bonus. Instead of saying, ***** your idea, that **** sucks and wont work, how about, thinking about how it COULD work, or countering with a similiar yet more functional idea as you see it. Constructive criticism is the key here.
Boom, still changes nothing as farming alts rarely leave the walls of their village/town if they're smart. Any ways that could work just become problems because they force people into certain gear sets. It's okay to have a bad idea every once and a whileTake your un-quotted persuasion to your idea thread now please.
tweenprinc3ss wrote:colesie wrote:tweenprinc3ss wrote:This could easily be fixed somewhat by giving masks artificing slots, and or bonus inherit in themselves. Make the Barleycorn mask add bonus for farming in some way, boom you get every farmer wearing this just because of the added bonus. Instead of saying, ***** your idea, that **** sucks and wont work, how about, thinking about how it COULD work, or countering with a similiar yet more functional idea as you see it. Constructive criticism is the key here.
Boom, still changes nothing as farming alts rarely leave the walls of their village/town if they're smart. Any ways that could work just become problems because they force people into certain gear sets. It's okay to have a bad idea every once and a whileTake your un-quotted persuasion to your idea thread now please.
So you make ALL the masks add to different ****. The point is to give reason to wear the masks other than hiding your face.
tweenprinc3ss wrote:whine mode
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