Faces altered by choices...

Forum for suggesting changes to Salem.

Re: Game Development: Welcome, Have a Seat

Postby tweenprinc3ss » Fri Feb 08, 2013 7:20 pm

[/quote]
But this IS HnH2 and the devs ARE predictable[/quote]

Well, that is not likely to change, as all fresh ideas are crushed immediately.
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Re: Game Development: Welcome, Have a Seat

Postby colesie » Fri Feb 08, 2013 7:26 pm

tweenprinc3ss wrote:Well, that is not likely to change, as all fresh ideas are crushed immediately.

You mean the fresh idea where you wanted fable mechanics but then wanted to cover up said mechanics by wearing a mask so that people don't know that you're actually evil but in reality no one who was good would ever wear a mask meaning wearing masks is pointless oh kk.

There are many new ideas that are openly supported, just because yours don't always make sense don't mean they're "crushed immediately"
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Re: Game Development: Welcome, Have a Seat

Postby tweenprinc3ss » Fri Feb 08, 2013 7:30 pm

colesie wrote:
tweenprinc3ss wrote:Well, that is not likely to change, as all fresh ideas are crushed immediately.

You mean the fresh idea where you wanted fable mechanics but then wanted to cover up said mechanics by wearing a mask so that people don't know that you're actually evil but in reality no one who was good would ever wear a mask meaning wearing masks is pointless oh kk


Well, I took the system idea from DayZ. And yes, I think it would go along way to helping newer players identify friend or foe. I think the mask mechanic is sound, as you could wear it to hide being good or bad. Also, the disguise idea would work, by adding a layer of added complexity to the life of raiders attempting to pass themselves off as "good guys". So yes, they could cancel the mechanic that doesnt exist yet, but only for short periods of time. Thus making it harder for them to say, sell things in town, or try and infiltrate someones base as a spy. They may be able to keep their disguise going for mere minutes. So any dialogue or say, their introduction to said new town they are trying to infiltrate would have to be short.
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Re: Game Development: Welcome, Have a Seat

Postby colesie » Fri Feb 08, 2013 7:33 pm

tweenprinc3ss wrote:
colesie wrote:
tweenprinc3ss wrote:Well, that is not likely to change, as all fresh ideas are crushed immediately.

You mean the fresh idea where you wanted fable mechanics but then wanted to cover up said mechanics by wearing a mask so that people don't know that you're actually evil but in reality no one who was good would ever wear a mask meaning wearing masks is pointless oh kk


Well, I took the system idea from DayZ. And yes, I think it would go along way to helping newer players identify friend or foe. I think the mask mechanic is sound, as you could wear it to hide being good or bad. Also, the disguise idea would work, by adding a layer of added complexity to the life of raiders attempting to pass themselves off as "good guys". So yes, they could cancel the mechanic that doesnt exist yet, but only for short periods of time. Thus making it harder for them to say, sell things in town, or try and infiltrate someones base as a spy. They may be able to keep their disguise going for mere minutes. So any dialogue or say, their introduction to said new town they are trying to infiltrate would have to be short.

Buying/selling is town is done by alts anyways. "Good" people have literally no reason to wear a mask to hide their status. It adds no complexity because seeing a guy with a mask when good people have no reason to wear them just means they're either A) bad, or B) Enjoy masks. (The latter is also less likely with the change because they'd be pegged as evil even if they're not)
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Re: Game Development: Welcome, Have a Seat

Postby tweenprinc3ss » Fri Feb 08, 2013 7:36 pm

Buying/selling is town is done by alts anyways. "Good" people have literally no reason to wear a mask to hide their status. It adds no complexity because seeing a guy with a mask when good people have no reason to wear them just means they're either A) bad, or B) Enjoy masks.[/quote]

This could easily be fixed somewhat by giving masks artificing slots, and or bonus inherit in themselves. Make the Barleycorn mask add bonus for farming in some way, boom you get every farmer wearing this just because of the added bonus. Instead of saying, ***** your idea, that **** sucks and wont work, how about, thinking about how it COULD work, or countering with a similiar yet more functional idea as you see it. Constructive criticism is the key here.
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Re: Game Development: Welcome, Have a Seat

Postby colesie » Fri Feb 08, 2013 7:38 pm

tweenprinc3ss wrote:This could easily be fixed somewhat by giving masks artificing slots, and or bonus inherit in themselves. Make the Barleycorn mask add bonus for farming in some way, boom you get every farmer wearing this just because of the added bonus. Instead of saying, ***** your idea, that **** sucks and wont work, how about, thinking about how it COULD work, or countering with a similiar yet more functional idea as you see it. Constructive criticism is the key here.

Boom, still changes nothing as farming alts rarely leave the walls of their village/town if they're smart. Any ways that could work just become problems because they force people into certain gear sets. It's okay to have a bad idea every once in a while :roll: Take your un-quotted persuasion to your idea thread now please.
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Re: Game Development: Welcome, Have a Seat

Postby tweenprinc3ss » Fri Feb 08, 2013 7:44 pm

colesie wrote:
tweenprinc3ss wrote:This could easily be fixed somewhat by giving masks artificing slots, and or bonus inherit in themselves. Make the Barleycorn mask add bonus for farming in some way, boom you get every farmer wearing this just because of the added bonus. Instead of saying, ***** your idea, that **** sucks and wont work, how about, thinking about how it COULD work, or countering with a similiar yet more functional idea as you see it. Constructive criticism is the key here.

Boom, still changes nothing as farming alts rarely leave the walls of their village/town if they're smart. Any ways that could work just become problems because they force people into certain gear sets. It's okay to have a bad idea every once and a while :roll: Take your un-quotted persuasion to your idea thread now please.


So you make ALL the masks add to different ****. The point is to give reason to wear the masks other than hiding your face.
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Re: Game Development: Welcome, Have a Seat

Postby colesie » Fri Feb 08, 2013 7:45 pm

tweenprinc3ss wrote:
colesie wrote:
tweenprinc3ss wrote:This could easily be fixed somewhat by giving masks artificing slots, and or bonus inherit in themselves. Make the Barleycorn mask add bonus for farming in some way, boom you get every farmer wearing this just because of the added bonus. Instead of saying, ***** your idea, that **** sucks and wont work, how about, thinking about how it COULD work, or countering with a similiar yet more functional idea as you see it. Constructive criticism is the key here.

Boom, still changes nothing as farming alts rarely leave the walls of their village/town if they're smart. Any ways that could work just become problems because they force people into certain gear sets. It's okay to have a bad idea every once and a while :roll: Take your un-quotted persuasion to your idea thread now please.


So you make ALL the masks add to different ****. The point is to give reason to wear the masks other than hiding your face.

So we're ALL wearing MASKS. My point still stands. Now, Take the rest of the debate to your thread
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Re: Faces altered by choices...

Postby tweenprinc3ss » Fri Feb 08, 2013 7:45 pm

And yes, I think it would go along way to helping newer players identify friend or foe. I think the mask mechanic is sound, as you could wear it to hide being good or bad. Also, the disguise idea would work, by adding a layer of added complexity to the life of raiders attempting to pass themselves off as "good guys". So yes, they could cancel the mechanic that doesnt exist yet, but only for short periods of time. Thus making it harder for them to say, sell things in town, or try and infiltrate someones base as a spy. They may be able to keep their disguise going for mere minutes. So any dialogue or say, their introduction to said new town they are trying to infiltrate would have to be short.

Add some artificing slots to the masks, or innate bonus', like Barleycorn + to farming, and you get people wearing them anyways, not just to hide their faces.
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Re: Game Development: Welcome, Have a Seat

Postby tweenprinc3ss » Fri Feb 08, 2013 7:51 pm

tweenprinc3ss wrote:whine mode


Your right, super out of line for me to ask you to treat your fellow human beings with a little respect.
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