Mushibag vs MM Tribe - Treaty? No Thank You

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Re: MM Tribe Treaty

Postby jwhitehorn » Mon Jan 28, 2013 3:01 am

colesie wrote:Side note: I think it's absolutely ridiculous that people need to call off work/prior commitments for the entire week in order to raid or defend their base from attackers.


Week? At this rate Mushibag and I will be bonding for the next month.

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Re: MM Tribe Treaty

Postby Ornery » Mon Jan 28, 2013 4:41 am

jwhitehorn wrote:
colesie wrote:Side note: I think it's absolutely ridiculous that people need to call off work/prior commitments for the entire week in order to raid or defend their base from attackers.


Week? At this rate Mushibag and I will be bonding for the next month.

Chief PeePooKaKa
MM Tribe


inb4 the chief and mushi become RL bff's from all the time they're spending together
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Re: Mushibag vs MM Tribe - Treaty? No Thank You

Postby colesie » Mon Jan 28, 2013 4:43 am

Inb4 Chief breaks up with Mushibag and posts logs on the MM site
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Re: MM Tribe Treaty

Postby FutureForJames » Mon Jan 28, 2013 4:54 am

Ornery wrote:
jwhitehorn wrote:
colesie wrote:Side note: I think it's absolutely ridiculous that people need to call off work/prior commitments for the entire week in order to raid or defend their base from attackers.


Week? At this rate Mushibag and I will be bonding for the next month.

Chief PeePooKaKa
MM Tribe


inb4 the chief and mushi become RL bff's from all the time they're spending together


It is the predictable ending:/, would be boring.
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Re: Mushibag vs MM Tribe - Treaty? No Thank You

Postby Myrdred » Mon Jan 28, 2013 8:01 am

What's interesting is that if this keeps up and mushi keeps repairing his walls then someone from the tribe will be KO'ed again by brazier fire eventually. I'm just saying that the siege is dangerous for both parties not just a gamble of how long the defender can last before being slaughtered.
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Re: Mushibag vs MM Tribe - Treaty? No Thank You

Postby Vibe » Mon Jan 28, 2013 8:45 am

I find it interesting that it is indeed viable to defend a base now. What I hate about it is that you have to be online all the time. Like stax said people have jobs/work/women/other RL duties.
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Re: Mushibag vs MM Tribe - Treaty? No Thank You

Postby Procne » Mon Jan 28, 2013 9:00 am

Vibe wrote:I find it interesting that it is indeed viable to defend a base now. What I hate about it is that you have to be online all the time. Like stax said people have jobs/work/women/other RL duties.


You don't. You can go offline and it will be like the old times ^^
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Re: Mushibag vs MM Tribe - Treaty? No Thank You

Postby Procne » Mon Jan 28, 2013 9:09 am

In the meantime savages have decided to find another target, easier one, as sieging Mushi is too taxing. They must report SOME victory after all. Here is the screenie of my little camp, pending total annihilation. As a sidenote Wounded Knee wasn't my town :)

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Re: Mushibag vs MM Tribe - Treaty? No Thank You

Postby darnokpl » Mon Jan 28, 2013 11:28 am

It was funny a bit for while, but it is not in long run... in other games Devs made load-screens with warnings "You are online for few hours, don't forget to eat, sleep, rest etc etc", but here we have game mechanic that forces us to stay online and active for 24h per day or even for few days :cry:
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Re: Mushibag vs MM Tribe - Treaty? No Thank You

Postby Dallane » Mon Jan 28, 2013 11:44 am

darnokpl wrote:It was funny a bit for while, but it is not in long run... in other games Devs made load-screens with warnings "You are online for few hours, don't forget to eat, sleep, rest etc etc", but here we have game mechanic that forces us to stay online and active for 24h per day or even for few days :cry:


lol yeah FF11 had a screen you had to hit ok saying that b4 getting into the game.
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