Salem Client by Ender

Forum for game modifications and custom clients.

Re: Salem Client by Ender

Postby Wournos » Wed Jan 23, 2013 10:36 am

If only the devs could merge what's good with Vanilla with what's good with Ender's client.

Vanilla
Easy access to the options menus (for logging out. Ender's miniature icon malfunctions at times)
Better looking map/options menu area
Only 1 tab bar (add option for 2)
The tab bar is slim and not too wide

Ender's
Tab bar remembers your choices
Windows remain on current location when they're closed and opened again
Mini map displays more than just forageables
Easy access to backpack, purse and wielded items
Purses, leather pouches and many other items display the number of contents at all times without the need to hover the items
Fireplaces, drying hides and tanning leather displays progress
Dig tool !!!
Map making option !!!

This is what I can come up with right now. There's probably more good things.
Reminder to self: Patience is a virtue.
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Re: Salem Client by Ender

Postby Gibs » Wed Jan 23, 2013 10:40 am

wooooooo ty forums for keeping me informed haha
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Re: Salem Client by Ender

Postby strawbz » Wed Jan 23, 2013 8:03 pm

Getting this error, game crashes every single time. Game doesn't crash with the default client.


javax.media.opengl.GLException: java.lang.IndexOutOfBoundsException: -98304
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
at haven.HavenPanel.run(HavenPanel.java:420)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: -98304
at java.nio.DirectFloatBufferU.get(Unknown Source)
at haven.VertexBuf$NormalArray.set(VertexBuf.java:147)
at haven.FastMesh.sdraw(FastMesh.java:77)
at haven.FastMesh.draw(FastMesh.java:143)
at haven.RenderList.render(RenderList.java:207)
at haven.RenderList.render(RenderList.java:218)
at haven.PView.draw(PView.java:169)
at haven.MapView.draw(MapView.java:768)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.GameUI.draw(GameUI.java:449)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.RootWidget.draw(RootWidget.java:80)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:273)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Salem Client by Ender

Postby Kandarim » Wed Jan 23, 2013 8:08 pm

strawbz wrote:Getting this error, game crashes every single time. Game doesn't crash with the default client.




can second this ... only seems to happen while i'm standing very close to my tilled fields ...
I have neither the crayons nor the time to explain it to you.
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Re: Salem Client by Ender

Postby reeper_aut » Wed Jan 23, 2013 9:39 pm

If i start the custom client the update would run normal, even download the updates
but when starting for the game there is this error msg.

java.lang.UnsatisfiedLinkError: C:\Users\reeper\Salem\bin\jogl.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary1(Unknown Source)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(WindowsGLDrawableFactory.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:106)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at haven.HavenPanel.<init>(HavenPanel.java:68)
at haven.HavenPanel.<init>(HavenPanel.java:78)
at haven.MainFrame.<init>(MainFrame.java:214)
at haven.MainFrame.main2(MainFrame.java:411)
at haven.MainFrame.access$1(MainFrame.java:403)
at haven.MainFrame$8.run(MainFrame.java:476)
at java.lang.Thread.run(Unknown Source)

normal client works fine


ups #666 reply :lol:
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Re: Salem Client by Ender

Postby Gacrux » Wed Jan 23, 2013 10:03 pm

reeper_aut wrote:If i start the custom client the update would run normal, even download the updates
but when starting for the game there is this error msg.

java.lang.UnsatisfiedLinkError: C:\Users\reeper\Salem\bin\jogl.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary1(Unknown Source)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(WindowsGLDrawableFactory.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:106)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at haven.HavenPanel.<init>(HavenPanel.java:68)
at haven.HavenPanel.<init>(HavenPanel.java:78)
at haven.MainFrame.<init>(MainFrame.java:214)
at haven.MainFrame.main2(MainFrame.java:411)
at haven.MainFrame.access$1(MainFrame.java:403)
at haven.MainFrame$8.run(MainFrame.java:476)
at java.lang.Thread.run(Unknown Source)

normal client works fine


ups #666 reply :lol:


still getting an error I believe mine is the same

java.lang.UnsatisfiedLinkError: C:\Users\Crux\Salem\bin\jogl.dll: Can't load IA 32-bit .dll on a AMD 64-bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(WindowsGLDrawableFactory.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:106)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at haven.HavenPanel.<init>(HavenPanel.java:68)
at haven.HavenPanel.<init>(HavenPanel.java:78)
at haven.MainFrame.<init>(MainFrame.java:214)
at haven.MainFrame.main2(MainFrame.java:411)
at haven.MainFrame.access$1(MainFrame.java:403)
at haven.MainFrame$8.run(MainFrame.java:476)
at java.lang.Thread.run(Unknown Source)
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Re: Salem Client by Ender

Postby imrielle » Thu Jan 24, 2013 1:34 am

Mine Entrance in radar (and I've tried this before, I don't know why it didn't work last time):
Code: Select all
<marker pattern="gfx/terobjs/mineentrance" text="Mine Entrance" color="#999999" />
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Re: Salem Client by Ender

Postby Droj » Thu Jan 24, 2013 1:42 am

imrielle wrote:Mine Entrance in radar (and I've tried this before, I don't know why it didn't work last time):
Code: Select all
<marker pattern="gfx/terobjs/mineentrance" text="Mine Entrance" color="#999999" />


I believe it's minepoint. But it will only show on radar if your Dowsing rods can find a nus
***** the Treaty!
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Re: Salem Client by Ender

Postby imrielle » Thu Jan 24, 2013 5:18 am

Droj wrote:
imrielle wrote:Mine Entrance in radar (and I've tried this before, I don't know why it didn't work last time):
Code: Select all
<marker pattern="gfx/terobjs/mineentrance" text="Mine Entrance" color="#999999" />


I believe it's minepoint. But it will only show on radar if your Dowsing rods can find a nus

This is for an already built mine entrance. I wasn't worried about the brown ground stain, I just keep forgetting where my mine was :p
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Re: Salem Client by Ender

Postby EnderWiggin » Thu Jan 24, 2013 11:07 am

Client updated with latest changes from loftar.

For people who get java.lang.UnsatisfiedLinkError: C:\Users\Crux\Salem\bin\jogl.dll: Can't load IA 32-bit .dll on a AMD 64-bit platform error - it looks like updater downloaded wrong binaries for your java. This is probably because you have two java versions installed and one of them opens .jnlp files, but other opens .jar files. Not sure how properly fix this, but leaving only one java install will sure help. And don't forget to clear Salem/bin folder before trying again - delete all files except those having salem or res in their names.
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