If i start the custom client the update would run normal, even download the updates
but when starting for the game there is this error msg.
java.lang.UnsatisfiedLinkError: C:\Users\reeper\Salem\bin\jogl.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary1(Unknown Source)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(WindowsGLDrawableFactory.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:106)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at haven.HavenPanel.<init>(HavenPanel.java:68)
at haven.HavenPanel.<init>(HavenPanel.java:78)
at haven.MainFrame.<init>(MainFrame.java:214)
at haven.MainFrame.main2(MainFrame.java:411)
at haven.MainFrame.access$1(MainFrame.java:403)
at haven.MainFrame$8.run(MainFrame.java:476)
at java.lang.Thread.run(Unknown Source)
normal client works fine
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