A Test For Jorb

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A Test For Jorb

Postby colesie » Tue Jan 15, 2013 3:29 am

I'm writing this as a challenge to Jorb himself in order to test the game's current defense mechanic.

The way this will work is that Jorb will pick (or make) a location somewhere on each game map. He will then god-power together a claim + settlement that HE feels is safe. He can make as many walls/braziers/trees etc as he likes. After this is made, the location of the claim will be made public inside of this thread along with a picture (preferably) of the base. This will test the current game mechanics against the current playerbase. In a perfect world, this should be done whenever an update to defenses are made in order to actively test the mechanic.


To attackers:
If this were to actually happen, use any bugs that you can think of to get through the walls but you must post a picture of yourself inside of the walls at the end to prove that you'd succeeded.

I feel like this would be a decent way highlight how broken some things are, and how effective others may be.
Pls Jorb pls
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Re: A Test For Jorb

Postby alloin » Tue Jan 15, 2013 3:36 am

and keep them off work for the upcoming update ?? no ! (we're already waiting too long :p)
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Re: A Test For Jorb

Postby colesie » Tue Jan 15, 2013 3:38 am

alloin wrote:and keep them off work for the upcoming update ?? no ! (we're already waiting too long :p)

>Implying any work is being done
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Re: A Test For Jorb

Postby Dallane » Tue Jan 15, 2013 3:38 am

alloin wrote:and keep them off work for the upcoming update ?? no ! (we're already waiting too long :p)


its not like we are going to get any kind of real content
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Re: A Test For Jorb

Postby Mushibag » Tue Jan 15, 2013 3:39 am

Everyone already knows how worthless & ****** the current defense mechanics are. This would just waste their time when they could be working on giving us something to actually help the situation.
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Re: A Test For Jorb

Postby colesie » Tue Jan 15, 2013 3:40 am

Mushibag wrote:Everyone already knows how worthless & ****** the current defense mechanics are. This would just waste their time when they could be working on giving us something to actually help the situation.

WE know it's ******, but Jorbtar never really seem to get the message until they see things first-hand
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Re: A Test For Jorb

Postby jwhitehorn » Tue Jan 15, 2013 3:56 am

They could do this.. But whats the point. They already know that the Tribal Lands are holding up just fine. And they know that ****** sub-par bases are falling with ease. Why conduct another experiment that mirrors the one we already currently witness on Plymouth. Its just a waiting game until another player/group decides to put in the same time and effort into building D that they would spend playing farmville.

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Re: A Test For Jorb

Postby Jalpha » Tue Jan 15, 2013 3:59 am

My best guess is they don't want to release the next stage of base defences until they have in place siege mechanics to counter them.

I don't imagine stone hedge or plank walls were ever or will ever be intended for any use other than keeping riff-raff out.

We are just going to have to wait. Hopefully they make this element of gameplay a priority...
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Re: A Test For Jorb

Postby JinxDevona » Tue Jan 15, 2013 4:23 am

I like the idea of this test. I love love love content updates, buuuuut we really need this issue dealt with. I don't even bother wasting time or effort on huge defenses because there really is no point. Anyone can get into a heavily defended place almost as easily as a simply defended place. I'm all for it. Good idea Coles.
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Re: A Test For Jorb

Postby jwhitehorn » Tue Jan 15, 2013 4:28 am

JinxDevona wrote:I like the idea of this test. I love love love content updates, buuuuut we really need this issue dealt with. I don't even bother wasting time or effort on huge defenses because there really is no point. Anyone can get into a heavily defended place almost as easily as a simply defended place. I'm all for it. Good idea Coles.


Tribal lands, heavily defended = 0 people have gotten into them.

Squatters Lands, loosely defended = Easily raided.

I'm not sure where this rumour started but it really does make me sad each time I read it. The entire server has an entire organization with an unlimited number of scents out to show them just how balanced the D mechanics are. Instead they like to pretend that D mechanics are somehow broken despite one organization proving them wrong day in and day out.

Continue to not build D if you choose but don't kid yourselves that D doesn't matter. If it truly didn't matter then the Tribe would not be leaving scents like we do. We leave scents based on a confidence in our D. You whine on the forums based on the realization that you have not spent enough time on your own D.

End of story.

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