Dirty Little Secrets of Salem and a Goodbye

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Re: Dirty Little Secrets of Salem and a Goodbye

Postby Chiprel » Thu Jan 10, 2013 1:10 am

dat PR play ¦]
Go report it on bugtracker then and we will see what happens!
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby Jalpha » Thu Jan 10, 2013 2:03 am

Careful of that spotlight peep, you might not want everyone to see what it uncovers.

Anyone with sense doesn't buy into your *****.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby jwhitehorn » Thu Jan 10, 2013 2:44 am

Jalpha wrote:Careful of that spotlight peep, you might not want everyone to see what it uncovers.

Anyone with sense doesn't buy into your *****.


Thats unfortunate that there are so few people with sense then.

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Re: Dirty Little Secrets of Salem and a Goodbye

Postby Jalpha » Thu Jan 10, 2013 2:49 am

Quoted for truth without actually quoting you because your post is just above mine.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby Mereni » Thu Jan 10, 2013 3:48 am

Chiprel wrote:Vclaim objects on pclaim destruction thingy was confirmed to be a bug by devs after you used it for the first time in GH few weeks before.


If this wasn't called a bug by the devs until weeks after it was used on GH, then how can you call it bug abuse? This is the type of thing that could easily have been intentional game mechanics.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby Chiprel » Thu Jan 10, 2013 3:52 am

Mereni wrote:If this wasn't called a bug by the devs until weeks after it was used on GH, then how can you call it bug abuse? This is the type of thing that could easily have been intentional game mechanics.

It was called to be a bug by loftar and it got fixed. Now it is working as intended.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby L33LEE » Thu Jan 10, 2013 3:57 am

Everything in salem, except town bells should fall into 3 category's. (outside the terren)

Lift-able
Destroyable
Able to walk through it

If anything in the game (Except bell) Does not fall into one of them catogory's imo it is bugged or broken.

If you cannot lift it, you should be able to destroy it, if you cannot destroy it or lift it, you should be able to walk through it.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby Chiprel » Thu Jan 10, 2013 4:06 am

Yeah. Now we have to bug devs to make dead bodies have no hitbox(seems that making them liftable is not as easy to implement as it seems according to loftar). So blocking with alts won't work.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby L33LEE » Thu Jan 10, 2013 4:07 am

Chiprel wrote:Yeah. Now we have to bug devs to make dead bodies have no hitbox(seems that making them liftable is not as easy to implement as it seems according to loftar). So blocking with alts won't work.


I will accept this, but only when real defenses are introduced. Untill then alt blockers are more valuable than braziers.

Also, Very ***** easy way to fix the problem lofta apparently has.

Reduce the timer of body > bones to 30 mins, or make bodies butcher-able for human meat. Problem solved. (if these are hard to implement, i dread to think how hard it must be to make any addition to the game(maybe it takes months on end to implement / develop what seems simple things)

Many pilgrims/indians in salem times resulted to cannibalism when in need.
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Re: Dirty Little Secrets of Salem and a Goodbye

Postby colesie » Thu Jan 10, 2013 5:16 am

jwhitehorn wrote:Image

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