Salem Client by Ender

Forum for game modifications and custom clients.

Re: Salem Client by Ender

Postby powlius » Wed Dec 26, 2012 1:30 pm

Yep, looks it`s ok for now. And I`d like to thank you, Ender. Good jobs done, both here, and back in H&H. :!:
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Re: Salem Client by Ender

Postby L33LEE1 » Wed Dec 26, 2012 1:38 pm

Thanks Ender.

Love your work, keep it up.
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Re: Salem Client by Ender

Postby Conqueror_Worm » Wed Dec 26, 2012 2:40 pm

Much love Ender, your client is awesome!

However I have a small feature request, if possible. When using the flattening tool it would be awesome to also have the number of tiles selected like 32 x 45.

After digging out a small village and counting squares for the correct sizes I'm about to go mad. :P
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Re: Salem Client by Ender

Postby Wournos » Wed Dec 26, 2012 5:50 pm

Why don't I get a custom client Salem shortcut on my desktop like I did the first time I downloaded the client?
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Re: Salem Client by Ender

Postby Sephorin » Wed Dec 26, 2012 7:14 pm

Thank you so much, Ender. I really appreciate your work. Please let me know where I can donate silver to you. 8-)
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Re: Salem Client by Ender

Postby dageir » Wed Dec 26, 2012 7:32 pm

Thank you again. You are doing a great job.
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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Re: Salem Client by Ender

Postby Shealladh » Thu Dec 27, 2012 1:16 am

Cookface wrote:These new radar icons suck bad indeed. Please dump this feature. The high contrast primitive shapes were much better.


There is a new option to turn them off.

Although I prefer them to the symbols and it should be an option of which one we use.

Good to see the Devs are finally adding features that either BD or Ender has used for ages, as they say "Soon" tm
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Re: Salem Client by Ender

Postby AAlex » Thu Dec 27, 2012 6:03 pm

Keep getting this crash error as soon as I log in, Only seems to happen with the characters in our village, Happening to other villagers as well, making new spawns in Boston doesn't cause crashes, Also Vanilla works fine.

javax.media.opengl.GLException: java.lang.IndexOutOfBoundsException: -98304
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
at haven.HavenPanel.run(HavenPanel.java:420)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: -98304
at java.nio.DirectFloatBufferU.get(Unknown Source)
at haven.VertexBuf$NormalArray.set(VertexBuf.java:147)
at haven.FastMesh.sdraw(FastMesh.java:76)
at haven.FastMesh.draw(FastMesh.java:108)
at haven.RenderList.render(RenderList.java:207)
at haven.RenderList.render(RenderList.java:218)
at haven.PView.draw(PView.java:169)
at haven.MapView.draw(MapView.java:768)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.GameUI.draw(GameUI.java:423)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.RootWidget.draw(RootWidget.java:80)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:273)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Salem Client by Ender

Postby XxLiveScenexX » Fri Dec 28, 2012 7:23 am

The mod stopped working for me after this last update. I hit the updater and the window updates as usual and starts checking for updates, after checking for about 6 or 7 update files it just closes. Any suggestions?
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Re: Salem Client by Ender

Postby Vibe » Fri Dec 28, 2012 8:28 am

Is it possible to make the client save the "Antialiasing" and "No Radar Icons" settings?
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