Barely deserves a post, but here it is.
Forest Imbalance:
Pine forests have access to far superior food related forageables (witch shrooms and lavendar bluets) than the Autumn Forest (very rare kudzu, and garlic). Garlic is also massively potted, so a village probably won't be needing to forage garlic in the long run. Pine forests also have chestnuts, which obviously doesn't make sense for a pine forest since chestnut trees are leafy trees. It ends up making Pine forests completely equivalent to Autumnal forests, but with far better mushrooms. I'm not intending to talk about turkeys because I'm not sure what other animals may be added to balance that out.
At the very least chestnuts should be removed from pine forests.
Inspirationals:
Spinning top is still fairly overpowered from the looks of it, especially combined with wood chippings with regards to Arts and Crafts. Getting 3000 arts and crafts is easily done, to the point that I'm putting it off because of how easy it is. It also seems odd that the spinning top gives thread and needle, but at the same time there's not really much else that actually does. Considering how cheap the spinning top is to make, it's worth eating 3 tops before the first variety curio. That alone puts you up to roughly 1430 arts and crafts. Then wood chippings at 250 and you can get another 780 A/C. That gives us 2460 arts and crafts for a whopping cost of 1 woodchip and 5 spinning tops. And, continuing on with the concept of them being relatively cheap to craft, we can easily spam this for basically any desired amount of A/C.
We also see the same effects in thread/needle and hammer/nail from the spinning top. The difference of current is that the inspirational selection in these skills is so pitiful that taking down the spinning top in this area would make the skills very hard to acquire without adding new inspirationals into the category.
Considering woodchips are a free byproduct, I think the A/C value should be brought into line with the rest of the bonuses it gives.
Because there's currently a decent amount of variety for A/C, the A/C value of spinning tops might be a little more sane down in the 400-500 range. I honestly feel that the spinning top could keep the high value of one of A/C, H/N or T/N, but there should be more curios stepping in to take over the spinning top acting as a stop-gap measure on several proficiencies.
Funny Foam:
Funny foam is an odd curio that's often overlooked. It's either essentially impossible to make (if you're missing the sand biome), or it's relatively easy to mass produce. The net effect to players is that it feels not overly easy to make, but in reality it's just concentrated in certain settlements that chose good biomes to settle near.
At the very least the value of the H/G proficiency is out of line since it's up with rare inspirationals like beaver teeth, or effort intensive ones like the cricket team. 1250 is getting more in range with what the inspirational feels worth to me H/G wise (On that note hunting trophy seems a little low H/G). As for S/C... I'm not honestly sure. It's definitely easier for me to produce Funny Foam than find or buy singing old logs: If we bought snails and salt off beginners, you can usually get a funny foam for about 6s, compared to singing old logs which tend to hover in the 10s range. If you use that ratio as a rough ratio, funny foam should be sitting more at 900 S/C
It's one of those inspirationals I *really* don't want to see nerfed, and if anything that drove me to make the post. With the foresight of finding a good beach, they're a really dominant source of several different skill values.