However I have a small feature request, if possible. When using the flattening tool it would be awesome to also have the number of tiles selected like 32 x 45.
After digging out a small village and counting squares for the correct sizes I'm about to go mad.
Keep getting this crash error as soon as I log in, Only seems to happen with the characters in our village, Happening to other villagers as well, making new spawns in Boston doesn't cause crashes, Also Vanilla works fine.
javax.media.opengl.GLException: java.lang.IndexOutOfBoundsException: -98304 at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271) at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410) at javax.media.opengl.GLCanvas.display(GLCanvas.java:244) at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385) at haven.HavenPanel.run(HavenPanel.java:420) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.IndexOutOfBoundsException: -98304 at java.nio.DirectFloatBufferU.get(Unknown Source) at haven.VertexBuf$NormalArray.set(VertexBuf.java:147) at haven.FastMesh.sdraw(FastMesh.java:76) at haven.FastMesh.draw(FastMesh.java:108) at haven.RenderList.render(RenderList.java:207) at haven.RenderList.render(RenderList.java:218) at haven.PView.draw(PView.java:169) at haven.MapView.draw(MapView.java:768) at haven.Widget.draw(Widget.java:479) at haven.Widget.draw(Widget.java:484) at haven.GameUI.draw(GameUI.java:423) at haven.Widget.draw(Widget.java:479) at haven.Widget.draw(Widget.java:484) at haven.RootWidget.draw(RootWidget.java:80) at haven.UI.draw(UI.java:147) at haven.HavenPanel.redraw(HavenPanel.java:273) at haven.HavenPanel$1.display(HavenPanel.java:88) at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78) at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194) at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
''We shall draw from the heart of suffering itself the means of inspiration and survival.'' - Sir Winston Churchill
The mod stopped working for me after this last update. I hit the updater and the window updates as usual and starts checking for updates, after checking for about 6 or 7 update files it just closes. Any suggestions?