Salem Client by Ender

Forum for game modifications and custom clients.

Re: Salem Client by Ender

Postby iamah » Wed Dec 26, 2012 12:12 pm

I'm kinda worried the devs made this ****** radar when both mods already had a better radar... they choose to do this instead of making a trading system so everyone can sell their stuff... it's a crafting MMO without a trade system...
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Re: Salem Client by Ender

Postby martinuzz » Wed Dec 26, 2012 12:20 pm

Thank you, Ender, for taking the time during these festive days to provide us with an update, even when it is slightly buggy (it crashed quite often).
And merry Christmas to you!

EDIT: Hmm, it crashes for about every 20 steps I walk.
It looks like it crashes whenever some new items come in range of the minimap radar. Here's the error log:

javax.media.opengl.GLException: haven.Session$LoadingIndir
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
at haven.HavenPanel.run(HavenPanel.java:420)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Session$LoadingIndir
at haven.Session$CachedRes$1.get(Session.java:130)
at haven.Session$CachedRes$1.get(Session.java:1)
at haven.GobIcon.tex(GobIcon.java:48)
at haven.LocalMiniMap.drawicons(LocalMiniMap.java:257)
at haven.LocalMiniMap.draw(LocalMiniMap.java:412)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.GameUI.draw(GameUI.java:423)
at haven.Widget.draw(Widget.java:479)
at haven.Widget.draw(Widget.java:484)
at haven.RootWidget.draw(RootWidget.java:80)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:273)
at haven.HavenPanel$1.display(HavenPanel.java:88)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Last edited by martinuzz on Wed Dec 26, 2012 12:27 pm, edited 2 times in total.
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Re: Salem Client by Ender

Postby viriathu » Wed Dec 26, 2012 12:26 pm

Was there an update? In the minimap we can now see the pictures of the items on the ground, 5 days ago i dont remember seeing that.

But whatever what happened to the Ender's client it sucks, because now i cant interect with the minimap right clicking on it, i get a creash every 4 minutes and the pictures in the map do not move as we zoom in and out, they are stactic getting the wrong ideia where they are...
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Re: Salem Client by Ender

Postby Shealladh » Wed Dec 26, 2012 12:27 pm

dageir wrote:Hope the new version of custom client doesnt mess with Enders. The herbs marked on the map might mess up the tracking system of Enders..


Seems it does atm. Zoom minimap in (pic icon disappear), Left click on item symbol walk to, right click nothing happens.
Then after moving around for awhile, get above mentioned error.
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Re: Salem Client by Ender

Postby viriathu » Wed Dec 26, 2012 12:45 pm

Well... game is unplayable, with all this crashes and the radar as it is.

I could try the old client but its so ugly and the interface so bad i might just not playing...
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Re: Salem Client by Ender

Postby Cookface » Wed Dec 26, 2012 1:01 pm

These new radar icons suck bad indeed. Please dump this feature. The high contrast primitive shapes were much better.
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Re: Salem Client by Ender

Postby iamah » Wed Dec 26, 2012 1:05 pm

seems like Seatribe doesn't want a full radar, otherwise they could just use a full featured radar similar to the mods... devs have a really sadistic view on player experience, they want players to suffer and still play their game
Last edited by iamah on Wed Dec 26, 2012 1:08 pm, edited 2 times in total.
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Re: Salem Client by Ender

Postby darnokpl » Wed Dec 26, 2012 1:06 pm

viriathu wrote:Well... game is unplayable, with all this crashes and the radar as it is.

I could try the old client but its so ugly and the interface so bad i might just not playing...


Radar with icons is in official client, I susspect that is why ender crashes so often :)
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Re: Salem Client by Ender

Postby EnderWiggin » Wed Dec 26, 2012 1:21 pm

Client properly updated. All this bugs should be fixed. Radar icons can be toggled in options.
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Re: Salem Client by Ender

Postby Cookface » Wed Dec 26, 2012 1:26 pm

You're quick. Thanks for wasting your time :)
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