iamah wrote:- Any player can enter in "merchant mode" in Boston: character would work like a personal stall, even when you logout
- It would cost nothing to enter merchant mode, so even new players could sell stuff like hay, inspirationals...
- Crafting services could be sold in merchant mode too, merchant would set the price and provide materials or let the costumer provide the materials, which would influence the price
- Merchant mode would turn you into a kind of ghost to avoid griefing, it would only collide with other merchants, so merchants wouldn't overlap
- character could shout from time to time an announcement, or shop title... or do like some MMOs that shows the text above the shop all the time
Thats the personal shop system of Lineage 2, and its the worst thing I have ever seen in any mmo. First of all, you wont be able to move in town becaues of hundreds of shop and that much player looking at shops. This is also a huge problem for the economy, first you will start to buy cheap items because player X will buy 10 lime for 10s and sell it for 12s. After some time, the prices will rock bottom and no more shops will be available other than hardcore/multiboxing players and the prices will jump once again. Players seeing the prices are topped again will start making shops again and the cycle will continue.
There will also be lots of griefing like somebody will open 2 shops, lets say one of them will be "Buying %50 merc seed 1500s" and there will be another one of his char selling "Selling %50 merc seed 1250s". So why not make some quick silver ? Unfortunetly either the Buying char wont have enough silver to buy it or no inventory slot (will be fixed with a quick bugfix) or he simply cancel the buying manualy after you buy the seed from other char. There are at least hundreds of way to grief people if you allow player shops, been there, done that, not good.