Merchant mode: alternative to player stalls

Forum for suggesting changes to Salem.

Re: Merchant mode: alternative to player stalls

Postby Kaol » Mon Dec 24, 2012 1:18 am

Theres a ton of stalls never selling anything though. They wouldn't be able to affor upkeep if it were higher.

Anyway i made a thread about that.

http://forum.salemthegame.com/viewtopic.php?f=12&t=3145&sid=9a74b143648c40570e36e48bcf853f3a

Just out of curiosity how much silver do you make from a stall?
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Re: Merchant mode: alternative to player stalls

Postby stingmoggie » Mon Dec 24, 2012 4:18 am

iamah wrote:- Any player can enter in "merchant mode" in Boston: character would work like a personal stall, even when you logout
- It would cost nothing to enter merchant mode, so even new players could sell stuff like hay, inspirationals...
- Crafting services could be sold in merchant mode too, merchant would set the price and provide materials or let the costumer provide the materials, which would influence the price
- Merchant mode would turn you into a kind of ghost to avoid griefing, it would only collide with other merchants, so merchants wouldn't overlap
- character could shout from time to time an announcement, or shop title... or do like some MMOs that shows the text above the shop all the time


Thats the personal shop system of Lineage 2, and its the worst thing I have ever seen in any mmo. First of all, you wont be able to move in town becaues of hundreds of shop and that much player looking at shops. This is also a huge problem for the economy, first you will start to buy cheap items because player X will buy 10 lime for 10s and sell it for 12s. After some time, the prices will rock bottom and no more shops will be available other than hardcore/multiboxing players and the prices will jump once again. Players seeing the prices are topped again will start making shops again and the cycle will continue.

There will also be lots of griefing like somebody will open 2 shops, lets say one of them will be "Buying %50 merc seed 1500s" and there will be another one of his char selling "Selling %50 merc seed 1250s". So why not make some quick silver ? Unfortunetly either the Buying char wont have enough silver to buy it or no inventory slot (will be fixed with a quick bugfix) or he simply cancel the buying manualy after you buy the seed from other char. There are at least hundreds of way to grief people if you allow player shops, been there, done that, not good.
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Re: Merchant mode: alternative to player stalls

Postby Ass_Kraken » Mon Dec 24, 2012 4:28 am

stingmoggie wrote:There will also be lots of griefing like somebody will open 2 shops, lets say one of them will be "Buying %50 merc seed 1500s" and there will be another one of his char selling "Selling %50 merc seed 1250s". So why not make some quick silver ? Unfortunetly either the Buying char wont have enough silver to buy it or no inventory slot (will be fixed with a quick bugfix) or he simply cancel the buying manualy after you buy the seed from other char. There are at least hundreds of way to grief people if you allow player shops, been there, done that, not good.

To be fair, that's already possible in a slightly different way. Have stall selling said 50% merc seeds 1250s and have alt say buying, when they buy it you log off.

Though I agree, I would dislike this system. It has too many flaws and just would spam the town area with afk alts.
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Re: Merchant mode: alternative to player stalls

Postby stingmoggie » Mon Dec 24, 2012 4:36 am

Ass_Kraken wrote:
stingmoggie wrote:There will also be lots of griefing like somebody will open 2 shops, lets say one of them will be "Buying %50 merc seed 1500s" and there will be another one of his char selling "Selling %50 merc seed 1250s". So why not make some quick silver ? Unfortunetly either the Buying char wont have enough silver to buy it or no inventory slot (will be fixed with a quick bugfix) or he simply cancel the buying manualy after you buy the seed from other char. There are at least hundreds of way to grief people if you allow player shops, been there, done that, not good.

To be fair, that's already possible in a slightly different way. Have stall selling said 50% merc seeds 1250s and have alt say buying, when they buy it you log off.

Though I agree, I would dislike this system. It has too many flaws and just would spam the town area with afk alts.


in this situation the buyer is active so he should check stalls before advertising what he is buying. Thats a very suspicious move and not effective. However when the buyer is inactive (opened a buy shop) you might consider the fact that the seller might open his shop after the buyer went afk. Most of the time you think "well they are bots who doesnt check the prices, tards" untill you are heartbroken.
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Re: Merchant mode: alternative to player stalls

Postby Kaol » Mon Dec 24, 2012 4:56 am

Its just crap.

What tends to happen is people hope to get lucky and so they go afk with overpriced junk in their shop on the basis that maybe someone will be foolish enough to buy it. It isn't good for the buyer as 99% of shops are junk.
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Re: Merchant mode: alternative to player stalls

Postby clouddog » Tue Dec 25, 2012 6:45 pm

have not been reading all replys but something like this has been made in diffrent games before, one example is Rose Online.
when ur online You could press a "skill" button and ur character transformed into a little box or whatever and u could not move, and u had 2 diffrent boxes with buy/sell so u could drag items/set prices on stuff u sold/bought.
players could walk up to u and righclick and sell/buy easy.
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Re: Merchant mode: alternative to player stalls

Postby iamah » Wed Dec 26, 2012 1:18 pm

a crafting MMO with this kind of economy... the cheapest of the MMOs have an easy safe way for players to trade, and some people still want it this way... lol
Last edited by iamah on Wed Dec 26, 2012 1:40 pm, edited 1 time in total.
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Re: Merchant mode: alternative to player stalls

Postby iamah » Wed Dec 26, 2012 1:27 pm

stingmoggie wrote:There will also be lots of griefing like somebody will open 2 shops, lets say one of them will be "Buying %50 merc seed 1500s" and there will be another one of his char selling "Selling %50 merc seed 1250s".


I didn't suggested buying, selling is essential though... economy is a living thing, you going to have ups and downs, some devs prefer not to interfere directly, some will make indirect adjustments to affect economy the way they want...

I rather have a fluctuating economy than have nothing, better than have a few players selling for the whole server... let the whole server sell for the whole server...

so what if it's ugly and alive? is this not a game where the players "make" the world and solve everything within? let us build temporary stalls so we have a "player made" economy...
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Re: Merchant mode: alternative to player stalls

Postby RickyP602 » Sat Dec 29, 2012 12:39 pm

I agree that something needs to be done. I played ragnarok online for a few years, it had a similar system and with a little work is effective. Obviously you have to have enough money in your shop to buy items and etc ( this negates the scams one dude was talking about), like I said a little tweeking can fix a lot of the draw backs. Only I think an auction house would just be simpler and easier. My 2 cents.
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Re: Merchant mode: alternative to player stalls

Postby dageir » Sat Dec 29, 2012 2:08 pm

AH would in some peoples opinion ruin the player to player interaction. (On the other hand so do stalls.) A good thing for us newbies would be the ability to sell to player made stalls. (If the stall owner has set out a buy order on that.) This I have suggested many times, but it doesnt seem to catch on. (Maybe it would make the stalls too overpowered.)
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