iambobthepirate wrote:i think allowing stolen items to be sold at the stalls will hold back any real attempt at professions as well as merchants. if the stall owner could only sell items that he has made it would go a long way towards helping a semblence of professions.
currently it seems most stalls are owned by raiders, who will always have a large stock of stolen items flooding the market. i don't want to take the raiders ability to sell or trade their items only that i think they should have to do it in open player player trades rather than stalls.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Solon64 wrote:Personally, I like the idea of purity/quality coming into effect. It gives incentive to be good at a certain profession, perhaps even gain fame across the server from it (that one baker from the village a few miles yonder makes AMAZING apple pies! Or that blacksmith who lives out in the woods by himself, his swords are legendary, kill a bear in a single blow!). However, I feel grading relative to a standard (the highest skill on server) to be confusing, illogical, and can scale out of control wildly. Why should my lumberjack fricadel be worse simply because some other guy in the middle of nowhere is slightly better at grilling than me?
It makes more sense, in my mind, to have the standard be the minimum skill to make said sword or lumberjack fricadel, with any skill above it adding a bonus. If you have the minimum skill required and high quality forges or smelters and materials, you make an average quality weapon, say, a quality of 1. Improve any of those and you improve the weapon quality, thus, a sword forged in the heat of the largest and best forge in the land with epic quality iron from across the Great Mountain by the legendary swordsmith xxBobxx should be VASTLY superior to the average tinkers toy blade from scrap metal, and quality alone demands a premium price. But, said tinkers blade isn't worse just because xxBobXx exists, its worse because tinker isn't as good as xxBobXx.
This would incentivize players to specialize so that their product is in demand, there's no.disincentive to follow the same path as some other player (but.of course you can still compete for the title of best smith!), there's now a drive to improve your materials and tools (other professions are now in demand! Calling all miners and architects and carpenters!), and it even drives economy and business. A town known for its smiths will need a lot of iron ya know.
This system would still need basic changes though to function. removal of boston travel, maintenance repairs on buildings or tools that lower their quality, etc. But those changes alone would make players flock to the towns, if nothing else because a good repairman would be needed, materials would suffer decay and thus new raw materials would need gathered, etc.
Potjeh wrote:There'd be horrible, horrible skill inflation, to the point where a newcomer will never be able to make a half-decent frikadel.
Users browsing this forum: No registered users and 2 guests