sabinati wrote:Sounds like a bunch of needless complication to me, when the real problem is that silver and vendor item prices need to be tuned. The simplicity of cash:silver is great and I don't think we should change the business model to include straight cash:item transactions. Would any of the previous posters still find their ideas necessary if the cash:silver exchange was 1:100 instead of 1:10, or if backpacks (for example) cost 1/10 of their current price in silver?
sabinati wrote:Sounds like a bunch of needless complication to me, when the real problem is that silver and vendor item prices need to be tuned. The simplicity of cash:silver is great and I don't think we should change the business model to include straight cash:item transactions. Would any of the previous posters still find their ideas necessary if the cash:silver exchange was 1:100 instead of 1:10, or if backpacks (for example) cost 1/10 of their current price in silver?
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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