by Sevenless » Tue Aug 14, 2012 7:53 pm
All crimes give tracking ticks, the sommonable scents also give evidence that is used to summon the character at their claim/leanto. Each scent you "track" that is unique and belongs to the same perpetrator gives you 10 ticks. The only way to track at a distance is to collect a whole bunch of these scents obviously. Multiple perps makes this a problem. Scents disappear with age, the more serious the crime the longer the scent sticks around.
The issue is, murder gives only 10 ticks like anything else. Of all the crimes, murder leaves the least scents if they don't steal items off the corpse. Each stolen item however leaves 10 more ticks, so if it was for the items you get a fair number of scents.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.