MM Tribe Sieges TDA

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Re: MM Tribe Sieges TDA

Postby staxjax » Tue Dec 11, 2012 3:53 am

Personal claims make the village defenses weaker, and the people that are stealing the town would most likely abolish the personal claims anyways. And no, it doesnt take a day to build up your authority if you got your **** together, more like an hour or two tops.

According to a couple of griefers, this is balanced:

A village of 10+ people gets stolen by a very small group of less than five raiders within the amount of time that the villagers are offline/asleep. Then the villagers have to all log on and coordinate, while being homeless and able to be summoned/instakilled essentially anywhere in the world, to attack the new bell that is most likely defended by the few fatasses that were able to break in and destroy their bell in the first place. Only then would they be able to fork over the cash to build a new bell, destroy all the old authority objects, and rebuild them, just so they can get back to repairing their defenses and rebuilding anything that was destroyed in the initial attack. Wait, don't these guys with real lives need to sleep? Yeah they do, then the nolife griefers will return and do it all over again just for the hell of it.

Village claims serve absolutely no purpose at the moment, infact they are actually weaker than a personal claim by giving free tresspass. You guys must be either blind or retarded if you think it is supposed to be this way.

This is the story of some poor folks who lost their town bell due to a bug where the bell can be destroyed by having it on a personal claim, even if the bell has plenty of authority.
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Re: MM Tribe Sieges TDA

Postby Darwoth » Tue Dec 11, 2012 3:54 am

JinxDevona wrote:If town bells were always destroyable, then why would anyone build one and feed it silver on top of feeding their pclaims? No point to a town if that was the case, just have pclaims.


probably because it is the only way to truly control an area to keep from being declaimed and being able to do so to others that get to close, also the only in game way to keep a decent sized group semi organized in terms of easy communication.

that is of course ignoring whatever future town perks that will inevitably make their way into the game.
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Re: MM Tribe Sieges TDA

Postby _Gunnar » Tue Dec 11, 2012 3:56 am

lol thread devolves into discussion of bugs on page 1 ¦]
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Re: MM Tribe Sieges TDA

Postby Darwoth » Tue Dec 11, 2012 4:01 am

staxjax wrote:Personal claims make the village defenses weaker, and the people that are stealing the town would most likely abolish the personal claims anyways. And no, it doesnt take a day to build up your authority if you got your **** together, more like an hour or two tops.

According to a couple of griefers, this is balanced:

A village of 10+ people gets stolen by a very small group of less than five raiders within the amount of time that the villagers are offline/asleep. Then the villagers have to all log on and coordinate, while being homeless and able to be summoned/instakilled essentially anywhere in the world, to attack the new bell that is most likely defended by the few fatasses that were able to break in and destroy their bell in the first place. Only then would they be able to fork over the cash to build a new bell, destroy all the old authority objects, and rebuild them, just so they can get back to repairing their defenses and rebuilding anything that was destroyed in the initial attack. Wait, don't these guys with real lives need to sleep? Yeah they do, then the nolife griefers will return and do it all over again just for the hell of it.

Village claims serve absolutely no purpose at the moment, infact they are actually weaker than a personal claim by giving free tresspass. You guys must be either blind or retarded if you think it is supposed to be this way.

This is the story of some poor folks who lost their town bell due to a bug where the bell can be destroyed by having it on a personal claim, even if the bell has plenty of authority.




well that is a nice load of **** and all but the real world says that someone with a ****** 4k silver claim can not be declaimed without 8k worth of authority objects, which works out to around 180 boundry stones, that have to be built under the nose of the enemy. than you have the extreme amount of silver required to drop claims on top of that. and at any point in time during this process a random waste newb can pop in and destroy the bell in 10 seconds.

if a town was so incompetant as to have their defenses breached + town bell destroyed + all their authority objects destroyed + a new bell placed in the center of town + hundreds of authority objects built in the middle of town + finally being declaimed at the cost of tens of thousands of silver then i fail to see a problem with them losing the town.
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Re: MM Tribe Sieges TDA

Postby grimreaper92 » Tue Dec 11, 2012 4:38 am

I agree with darwoth,and also add that if they spent that much time on there village then they should at least have active warriors to defend it or it becomes a waste of time,like owning a bank full of money and leaving the doors open at night :roll:
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Re: MM Tribe Sieges TDA

Postby colesie » Tue Dec 11, 2012 4:42 am

grimreaper92 wrote:I agree with darwoth,and also add that if they spent that much time on there village then they should at least have active warriors to defend it or it becomes a waste of time,like owning a bank full of money and leaving the doors open at night :roll:

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Re: MM Tribe Sieges TDA

Postby JinxDevona » Tue Dec 11, 2012 6:16 am

Darwoth wrote:
JinxDevona wrote:If town bells were always destroyable, then why would anyone build one and feed it silver on top of feeding their pclaims? No point to a town if that was the case, just have pclaims.


probably because it is the only way to truly control an area to keep from being declaimed and being able to do so to others that get to close, also the only in game way to keep a decent sized group semi organized in terms of easy communication.

that is of course ignoring whatever future town perks that will inevitably make their way into the game.

Ah, did forget about that. I do stand firm on bells not being destroyable unless the authority runs out. I play alone (used to played with husband, but he's too stubborn to give up our village in H&H lol). I build my claims (one for mine). In the past I made a vclaim to protect from someone else claiming my land (as Darwoth reminded me). If the bell was destroyable, I would not waste my time, effort, materials, or silver to build it. What would be the point. A person can come along and destroy everything I have including my bell, claim the land for themselves, I would have to move on... or they can come along, place a bell, and I'd have to move on. Same outcome, but with less wasted silver if I don't waste time building or feeding a bell.
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Re: MM Tribe Sieges TDA

Postby grimreaper92 » Tue Dec 11, 2012 9:00 am

colesie wrote:
grimreaper92 wrote:I agree with darwoth,and also add that if they spent that much time on there village then they should at least have active warriors to defend it or it becomes a waste of time,like owning a bank full of money and leaving the doors open at night :roll:

Because there's no such thing as peasfool farmers in Salem.

True that,that nice little farmer down the river could be the most cold-blooded murderer out there. I think some of us learned that lesson the hard way from haven
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Re: MM Tribe Sieges TDA

Postby MrGemini » Tue Dec 11, 2012 9:05 am

jwhitehorn wrote:
All but one citizen of TDA was executed. The last was left alive so that he could share his journey with others and raise awareness to the dangers of this new "Timber"-fad. The Chief met up with him later in Boston where he expressed his gratitude for letting him live.

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Re: MM Tribe Sieges TDA

Postby darnokpl » Tue Dec 11, 2012 10:21 am

staxjax wrote:
You guys must be either blind or retarded if you think it is supposed to be this way.



100% agree with this, town bells and auth objects should be destroyable only by town mayor or when there is 0 auth in bell.
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