TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:The game is still worth playing if you enjoy it.
Judaism wrote:fighting the pirates and wiping them out
Sinnerman wrote:You can continue to boast further, but without the use of bugs and the help of developers, your scalp decorated my deck a long time ago. Pirates leave this game only by one reason - developer's interference in the gameplay and the unpunished use of bugs by other players.
JC simply decided to remove influential factions from the game in this way.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Colfeng wrote:I remember the heydays of the peepookaka clan, Darwoth ***** on the forums and flame wars between prominent forum goers like Dallane and Colsie. Is there still a vibrant forum community? Is salem still worth visiting? This game will always hold a special place in my heart. I just hope it still has the same interesting forum presence it had when I last visited.
Riolic wrote:The only reason raids still happen is because Goodman is a stubborn *******.
The rest are just vets pk'ing newbs
Taipion wrote:Just look at that ocean of tears... you know it's a special game if someone who "quit" long ago still roams the (admittedly dead) forum (discord > forums) even years later.
Taipion wrote:there still is drama
Taipion wrote:there still are big scalps getting collected every now and then
Taipion wrote: and there is a vast, mostly untouched world to explore...
Riolic wrote:The only reason raids still happen is because Goodman is a stubborn *******.
The rest are just vets pk'ing newbs
Judaism wrote:I recall precisely how you died, it was the following: You commited crimes, therefore we were able to summon you online. The walls were inbetween, so the only way to directly kill you(there were many other methods) was to actually bring over a witch and curse you to death. You had multiple flaws in your base design aswell, which was why this was possible.
Judaism wrote:Fully intended mechanics which are still in the game, zero abuse. The abuse came from your part, which later was actually changed.
Judaism wrote:Also before saying anything, the only limitation were the biles at that point. Breaking Brick at the first few months of Providence was harsh with 400 biled characters, which barely were above the soak values of Brick. It would take many hours, even more so with active defenders.
Judaism wrote:The fact of the matter was that we actually broke most of your walls, while you tried to defend and were actively engaging in combat inside your own base. Not a chance in hell that your faction was organised or skilled enough to ever form a serious danger.
Judaism wrote:You utilized pilgrim hovels as a line of defence which require a significantly higher phlegm soak value. That is the reason, why you now need a couple of spaces inbetween houses.
belgear wrote: I don't care what kinda coffee she makes, I only care about what kind of ***** she takes.
Sinnerman wrote:You can continue to boast further, but without the use of bugs and the help of developers, your scalp decorated my deck a long time ago. Pirates leave this game only by one reason - developer's interference in the gameplay and the unpunished use of bugs by other players.
JC simply decided to remove influential factions from the game in this way.
Always yours retired Captain James Purefoy.
Sinnerman wrote: But tell me how real it was to become a witch in the first hours after the release of the update? And why I haven't seen any curse indicators?
Sinnerman wrote:You were knocked by a shot from one of the braziers, and you were in battle, after a couple of minutes when my team was about to go into a counteroffensive, you started teleporting out of the vilage claim and just disappeared.
Sinnerman wrote:As I said before the siege mechanic was a complete sh*t, for the reason, if you don't have 400 biles character u will die anyway because can't destroy brick wall and destroy Trial by Fire. Trial by Fire must had to have an action timer and that would be fair.
Sinnerman wrote:Later a Carver who watched from the outside called it a bug that was fixed. But you have not received any punishment for this, most likely because it was the Carver who saved you from certain death.
Sinnerman wrote:Besides, you have not gained access to anything of value including my character's corpse. I had enough reserves to restore my character after a couple of weeks, but the very fact of JC's intervention and the use of bugs on your part was my decision to leave this game.
Riolic wrote:The only reason raids still happen is because Goodman is a stubborn *******.
The rest are just vets pk'ing newbs
Goodman12 wrote:Every single encounter we've had with you guys on Providence ended the same way(with your backs turned while running to safety).
Goodman12 wrote:Juda discovered that bug the same time you all saw it. Pretty sure it was reported instantly and JC hot fixed it. That hotfix saved your teammate that we had ko'd.
Goodman12 wrote:Simple
1) Get the ***** required stats necessary to bash the brick wall
2) Kill the attackers when they come to your walls
Your team failed to do both.
Goodman12 wrote:Yeah, because you ******* moved all your lewt and caved the entire dugged out area of your mine the same day we laid waste to your **** claim
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