pistolshrimp wrote:Pclaims with stolen items act differently when crime is committed on them, Crime! debuff stacking is reduced by 50%, and damage to all walls increased by 33%, and minimum humours required to deal with wall soak is reduced by 50%. Waste, Trespassing and theft (only of previously stolen items) do not drop scents so long as you have the Vigilante Justice unlocked.
TBF timer reduced by 50% when placed over pclaims storing stolen items.
Previous raiding nerfs should be rolled back alongside this change, ie Raid Teas being reintroduced and Crime! debuff being shortened. Stocks are removed entirely.
Problem #1
If these side effects are applied when a stolen item is within the bounds of a p claim then it would be abused by raiders.
Stolen items should be stored ON the p claim itself rather than within its bounds. (maybe you were implying this already but just incase)
Interacting with a p claim should instantiate slots that can be used to store the stolen items, however this introduces its own problems.
How much stolen items can be stored on a pclaim?
- Unlimited? Players abuse it as storage
- Limited Amount? Prob would get abused as storage anyway since it'd have to be a significant amount regardless.
Raiders would be forced to spam p claims all around their base to hold all of their stolen lewt.
Problem #2
Raiders would dedicate specific plots in their base to store stolen items and surround it with their town bell which means none of the side effects you mentioned would apply.
Problem #3
I find it weird that you did not mention the removal of Trial By Combat.
Unless the current version of TbCs are removed from this game then the raiding aspect of Salem will never be in an acceptable position.