Few questions

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Few questions

Postby JamesMorrison » Wed Feb 13, 2019 4:48 pm

Hi. I was looking on forum and wiki for a long time and cannot find answers so I finally make this thread to place some questions about game mechanics. Probably some of them were already explained somewhere but its so hard to dig through all the informations.

1. Torchpost is a worse version of Brazier?
2. Placing and mixing as many as I can Torchpost and Braziers is best way to defend my walls etc?
3. Where is my character (person + equipment) when I: a) log off b) go to sleep c) travel from Home to Providence d) log out in Providence?
4. Two mines which are close each other can be connected Underground or Underground is seperated location for any individual mine?
5. What's the way of killing my char while I'm offline? (ref. to 3.) Is there's any method to prevent death like this?
6. If I leave open gate of my base is it make easier for someone to break in?
7. How can I know that I'm in the Darkness. Is theres any way to make sure where Darkness begin? I was walking for a long time few days ago and one thing I noticed was only Humour drain and Rats, but Rats don't spawn always and Humours don't drain so fast that I would be able to mark the border between Normal Biome and Darkness.
8. Were there any big changes that should I know in base building, fighting, defending, criminal acts, etc since 2016?
9. Which one is easier to break though - wall or gate?
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Re: Few questions

Postby Borendoun » Wed Feb 13, 2019 5:42 pm

JamesMorrison wrote:Hi. I was looking on forum and wiki for a long time and cannot find answers so I finally make this thread to place some questions about game mechanics. Probably some of them were already explained somewhere but its so hard to dig through all the informations.

1. Torchpost is a worse version of Brazier?
2. Placing and mixing as many as I can Torchpost and Braziers is best way to defend my walls etc?
3. Where is my character (person + equipment) when I: a) log off b) go to sleep c) travel from Home to Providence d) log out in Providence?
4. Two mines which are close each other can be connected Underground or Underground is seperated location for any individual mine?
5. What's the way of killing my char while I'm offline? (ref. to 3.) Is there's any method to prevent death like this?
6. If I leave open gate of my base is it make easier for someone to break in?
7. How can I know that I'm in the Darkness. Is theres any way to make sure where Darkness begin? I was walking for a long time few days ago and one thing I noticed was only Humour drain and Rats, but Rats don't spawn always and Humours don't drain so fast that I would be able to mark the border between Normal Biome and Darkness.
8. Were there any big changes that should I know in base building, fighting, defending, criminal acts, etc since 2016?
9. Which one is easier to break though - wall or gate?


1. Torchpost and braziers are different types of defenses. Torchposts have less damage but bolster more range than a brazier.

2. Multiple of the same defense within their own respective range reduces the damage of each defense. So 3 torchposts that cover each other will mean all 3 torchposts when firing will deal approximately 33% dmg of its full damage per shot. Braziers in range of torchposts however do not reduce each others damage as they are different defenses. It is recommended to use both defenses.

3. The only way for someone to steal the actual items on your character is by having access to your leanto/Active Pclaim Stone when you are logged off. As long as you have walls etc. they cannot steal straight from your character without first going through said walls.

4. Every mine is a separate instance no matter how close or far. Two mines can however be connected through an underworld but a mine that has not reached the underworld is safe from being traveled to via the underworld. (The underworld is called The Dream World and you must reach level/floor 9 in a mine to unlock it)

5. A character may not be killed while offline unless you have committed summonable crimes on that character where you can either be summoned directly from near your leanto/Pclaim or being sent to the stocks and dying whilst in the stockades if people really want you dead in there.

6. Yes. Never leave your gates open. If you have a hard time remembering to close your gates behind you then you can purchase a Spring Pack from the Salem Store for real money. A spring once attached to a gate will make the gate automatically close after about 15 seconds of being left open.

7. Press Ctrl+D shortcut whilst in-game and if the b: "number" at the end of the text is lower than 62.75 then you are starting to go into Darkness.

8. Beats me.

9. A gate is easier to break through in that multiple people can bash it at once but if I remember correctly a gate is also repaired extremely fast compared to the speed it takes to repair a wall.
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Re: Few questions

Postby Ronch » Wed Feb 13, 2019 5:54 pm

Hi JamesMorrison, I've found that the best way to learn Salem is to jump in and learn from other players who've been playing for awhile already, and or by asking questions on the forum here as you already are doing. And wiki too of course...

Other things that have helped me a lot, are the three video compilations that are listed below, listed in order of how thoroughly they cover actual gameplay progression.

Good luck, you've picked an awesome game to play !

https://www.youtube.com/watch?v=SUltkNJECRY&list=PLz9VeMQzouzRAa8sYRxRYLKIzJJrkzw2j&index=1

https://www.youtube.com/watch?v=B-BH5hkXHHQ&list=PL40EED5C12318C1C2&index=1

https://www.youtube.com/user/ParadoxycOnline/search?query=salem
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Re: Few questions

Postby Icon » Wed Feb 13, 2019 5:59 pm

8- yes, go read all the patch notes in announcements

9- no difference. 2 people can also bash a cornerstone
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Re: Few questions

Postby Taipion » Wed Feb 13, 2019 6:02 pm

Both braziers and torchposts can cause critical hits, dealing a % of the remaining phlegm as damage (and some blood damage), therefore, even if the actual dps does not increase much, having more is always better.

When you first enter the darkness with a char, you will get an info popup telling you so, this only happens once though, CTRL-D helps als mentioned.
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Re: Few questions

Postby JamesMorrison » Wed Feb 13, 2019 7:43 pm

2. So the main idea would be to cover all my buildings and stuff with Torchpost + Brazier range and nothing else. Higher amounts of Torchpost/Brazier won't help?

3. This means I can log out wherever I want?

10. Let's say I have wall around my base, torchposts, braziers and I'm inside or outside my base and I see few people trying to break into my base. Is there's anything I can do except waiting for them to rush inside and fight them?
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Re: Few questions

Postby Rifmaster » Wed Feb 13, 2019 8:02 pm

JamesMorrison wrote:2. So the main idea would be to cover all my buildings and stuff with Torchpost + Brazier range and nothing else. Higher amounts of Torchpost/Brazier won't help?

3. This means I can log out wherever I want?

10. Let's say I have wall around my base, torchposts, braziers and I'm inside or outside my base and I see few people trying to break into my base. Is there's anything I can do except waiting for them to rush inside and fight them?


2. No, more torches/braziers is better
3. You cannot log out in other people's claims and while on crime debuff. You CAN log out everywhere else but there is lots of places you probably shouldn't log out in.
10. You can refill your braziers, place baby braziers down, repair the walls, stomp through the wall, catapult them and a bunch of other things.
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Re: Few questions

Postby belgear » Wed Feb 13, 2019 11:13 pm

Baby braziers are by far the scariest and most annoying things on thisany side of the planet
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Re: Few questions

Postby grimkid » Mon Feb 25, 2019 10:05 am

belgear wrote:Baby braziers are by far the scariest and most annoying things on thisany side of the planet

Why?
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Re: Few questions

Postby Ronch » Mon Feb 25, 2019 3:19 pm

Probably because they are mobile and also (once they have been built) you can place them closer to other defenses.
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