Goodman12 wrote:translate plz
matan002 wrote:Okay I started, this will take a little while.
thanks! i'd be pretty interested in reading this (also posting here so I remember to check back later )
Goodman12 wrote:translate plz
matan002 wrote:Okay I started, this will take a little while.
JC wrote:I'm not fully committed to being wrong on that yet.
What happens to a game world when the players get an almost unlimited influence? Is it a utopia where everyone is happy and happy, or is it perhaps like it was in Salem?
Salem is not like other games. Instead of heroic missions and magnificent environments, it is in Salem that the players themselves decide what should happen. Developed by two Swedes, it is a game that wanted to give freedom and the opportunity for those who entered the world to participate and decide. But instead something completely different happened when a group of people succeeded in conquering unprecedented power.
Listen to P3 Games Angelica Norgren about a community that made an extremely unusual takeover of the game they played. Game developer Björn Johannessen talks about how it feels when a world you created is transformed into something completely different than it was intended. Also, you hear the mysterious MarpTarpton about how it happened when the troll took Salem.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Project like that requires perfect communication between players and developers. We believe we achieved that with our community managers who provide constant two-way communication. Players are both heard and informed on regular basis and developer team is acting upon that by releasing updates. Remember to visit our shop at store.salemthegame.com
Archibald wrote:I'm not speaking swedish, but thanks to shopping in Ikea I was able to translate a quote:Project like that requires perfect communication between players and developers. We believe we achieved that with our community managers who provide constant two-way communication. Players are both heard and informed on regular basis and developer team is acting upon that by releasing updates. Remember to visit our shop at store.salemthegame.com
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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