Chrumps wrote:Madness is fine as it is. It is quite manageable, even more with milk. If you are having problems with madness, you must be doing something wrong. Perhaps it could be better but it is not currently driving away as many people as hypothermia does.
Hypothermia on the other hand still needs a lot of polishing.
For once the help screen shown on the first page does not mention warm stones which are easiest way to deal with cold and can be made in the fireplaces in providence. It also does not mention entering a house which is even easier way to temporarily shake off cold effects. It does instead recommend more advanced means that are not readily available to a new player.
Second, there could be some permanent fires setup along paths in providence, allowing new players to move semi-safely around the town, at least far enough to grab some reeds. Sadly, as I have been told it would still require JC presence to setup such things.
There could be some larpy things like repurposing braziers to provide heat for players, there could be a homeless shelter to provide easy and extremally risky homestead so returning players could logout, there could be an NPC handing out fish broth or warm stones for some cheap stuff like berries or just branches. But all of these require coding, not just placing structures, so I do not expect it to happen soon if ever at all.
First off, there's the bug that coldness is checked every 6s but heating things like hot stones only every 30s so you may prevent freezing in general, but you'll still be slowed 24 out of every 30 seconds.
Which makes clothing the only real way to deal with it, which is still easy to do.
Asides from that, torches are still easy to get, and easier to manage than hot stones, and much more efficient.
And the rest sounds quite a bit overkill for such a simple thing. ^^