Taipion wrote:- You can carry 2 lit torches and run around naked in the coldest of coldsnaps
- You can craft basic gear without even leaving the tutorial area
- You can craft more gear (crowfeather cape, frontiermans duster) within minutes of walking around gathering stuff (dried timber rattler hides in stumps, crow feathers from crows)
How to make cloths while still in tutorial area:
- learn whittling for spinning tops (best TnN)
- learn patchwork & rags (basic cloths)
- learn weaving (gets you 2 woven reeds instead of 1 when weaving reeds)
- learn acute tree harvesting for novice toolbelts
- gather myrtle oak leaves -> craft toolbelts -> make rags from toolbelts -> as many rags as you need to craft all the newbie cloths (rags also count as fibres)
- make cloths (jute pants/shirt/cap)
- use your starter cloths as coat (fits coat and shirt slot) after making a shirt
- for shoes, just collect autumn grass for hay for haybale shoes, there's enough in the tutorial area (mostly southern part)
There's a very comprehensive wiki, there are people to ask, and even without that it's not all that difficult,
if you fail coping with the temperature mechanics already, you are better off not playing Salem.
campercamper wrote:stuff
Reviresco wrote:I log into this game and have fun.
campercamper wrote:Im talking about new players who are starting to try this gamw out. Don't look at how easier it has gotten. Look at how a lot of people leave in the first 3 hours of playing just because of something so small. Yeah you can say because of that they wouldn't be able to cope with anything else that is hard. But hyperthermia with the way it is isnt hard its just annoying and unecessary.
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