JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Rifmaster wrote:Unless the defenders are inactive, you cannot raid a town with a brick wall and braziers. There is simply way too many ways to defend. It's why there hasn't been a proper active base raid in atleast 2 years now.
Taipion wrote:
Draining the def of ammo is one way to start, and is relatively risk free as you won't need to leave summonable scents, yet.
With enough dedicated players, outnumbering the other party sufficiently, you can raid any base,
but yea, that rarely happens due to player numbers.
Riolic wrote:The only reason raids still happen is because Goodman is a stubborn *******.
The rest are just vets pk'ing newbs
Goodman12 wrote:Taipion wrote:
Draining the def of ammo is one way to start, and is relatively risk free as you won't need to leave summonable scents, yet.
With enough dedicated players, outnumbering the other party sufficiently, you can raid any base,
but yea, that rarely happens due to player numbers.
Damn,I wish I had that facepalm emote I've been requesting for years now
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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