by Judaism » Thu Oct 25, 2018 12:44 am
Salem store is most certainly ''pay-to-win'' in expeditions and early game. Other than that I would like to mention that the previous store was created by the same developers. Most of the current additions are from the developers from MM. Turned out that they created a need for many particular items which sped up your progress (saws/gardening tools, scarecrows etc). Prior to that, the store was a lot less pay to win/pay for convenience.
I assume that Salem's store was fairly profitable back when the new devs just took over. Considering that we had so many whales who had spend thousands of dollars each quarter and that lasted for quite a while. As it stands now, I actually do not think there is a lot store traffic. The recent prices have shown that we have an insane inflation regarding some store-items, despite so much of it is being released by old fortifications and ancient towns which ran out of upkeep.
But I think generally the ''pay-to-win'' is more profitable, but it goes hand in hand with the state of the game. A keen example is for example how WoW (subscription based) is yielding far less than BDO (Pay to win & pay to play) while having a far larger playerbase. If WoW had pay to win in its prime, then it likely would had been able to make so much more profit (although a lot of people started wow due to its subscription-based). Once the hype dies and the whales see no point in spending much money into the game anymore, the game slowly dies as well. Subscription based and free to play games are games meant for the longer term I suppose, where the developers do not look for a quick cash-grab.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.