Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby reeper_aut » Sat Aug 25, 2018 11:57 am

unchecking "activate run on login" not working. at least if you don't close the client "propperly"
reeper_aut
 
Posts: 345
Joined: Thu Aug 30, 2012 5:07 pm

Re: Custom client by Latikai, building on Ender's client

Postby bokido » Sat Oct 13, 2018 3:03 pm

Hey guys I have a problem with tooltips.
Some time ago I used to play salem and pointing the mouse on the "inspirational" crafting area, the statistics window was opened of which inspirational points I could get after the crafting, now I can not open the window even after clicking all the buttons on the keyboard , I use the latikai client.
sorry for my bad english
bokido
Customer
 
Posts: 114
Joined: Tue Nov 06, 2012 4:23 pm

Re: Custom client by Latikai, building on Ender's client

Postby Eskimos » Thu Nov 01, 2018 11:46 pm

Im getting this error when loading the character. Could you help me?
java.lang.RuntimeException: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:418)
at haven.HavenPanel.run(HavenPanel.java:453)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at haven.GOut.glexcfor(GOut.java:96)
at haven.GOut.checkerr(GOut.java:107)
at haven.GLState$Applier.apply(GLState.java:530)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:242)
at haven.MapView.draw(MapView.java:1052)
at haven.GameUI.drawFiltered(GameUI.java:658)
at haven.GameUI.draw(GameUI.java:666)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:182)
at haven.UI.draw(UI.java:165)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Eskimos
 
Posts: 7
Joined: Mon Oct 29, 2018 6:54 pm

Re: Custom client by Latikai, building on Ender's client

Postby Taipion » Fri Nov 02, 2018 12:26 am

Eskimos wrote:Im getting this error when loading the character. Could you help me?
java.lang.RuntimeException: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:418)
at haven.HavenPanel.run(HavenPanel.java:453)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at haven.GOut.glexcfor(GOut.java:96)
at haven.GOut.checkerr(GOut.java:107)
at haven.GLState$Applier.apply(GLState.java:530)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:242)
at haven.MapView.draw(MapView.java:1052)
at haven.GameUI.drawFiltered(GameUI.java:658)
at haven.GameUI.draw(GameUI.java:666)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:182)
at haven.UI.draw(UI.java:165)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


Give us some more info please on what you use?
-client?
-OS?
-Java version?
-...
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2316
Joined: Fri Mar 08, 2013 4:12 pm

Re: Custom client by Latikai, building on Ender's client

Postby Eskimos » Fri Nov 02, 2018 10:39 am

Taipion wrote:
Eskimos wrote:Im getting this error when loading the character. Could you help me?
java.lang.RuntimeException: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:418)
at haven.HavenPanel.run(HavenPanel.java:453)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at haven.GOut.glexcfor(GOut.java:96)
at haven.GOut.checkerr(GOut.java:107)
at haven.GLState$Applier.apply(GLState.java:530)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:242)
at haven.MapView.draw(MapView.java:1052)
at haven.GameUI.drawFiltered(GameUI.java:658)
at haven.GameUI.draw(GameUI.java:666)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:182)
at haven.UI.draw(UI.java:165)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


Give us some more info please on what you use?
-client?
-OS?
-Java version?
-...


I am using last version of client, just downloaded it here.
Win10
Java Version 8 Upadte 191 (build 1.8.0_191-b12)

Everything is up to date. I reinstalled java and clients, and still getting same error.
Eskimos
 
Posts: 7
Joined: Mon Oct 29, 2018 6:54 pm

Re: Custom client by Latikai, building on Ender's client

Postby Taipion » Fri Nov 02, 2018 10:47 am

Eskimos wrote:I am using last version of client, just downloaded it here.
Win10
Java Version 8 Upadte 191 (build 1.8.0_191-b12)

Everything is up to date. I reinstalled java and clients, and still getting same error.


Looks strange, have you tried clients other than the default? (should not use the default client anyways^^)

[edit:] scratch that, searching for this issue (thought you had done that) showed this

TL;DR:
upgrade your openGL version (recommended)
or type in the char selection screen ":gl meshmode d"
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2316
Joined: Fri Mar 08, 2013 4:12 pm

Re: Custom client by Latikai, building on Ender's client

Postby Eskimos » Fri Nov 02, 2018 11:07 am

Taipion wrote:
Looks strange, have you tried clients other than the default? (should not use the default client anyways^^)

[edit:] scratch that, searching for this issue (thought you had done that) showed this

TL;DR:
upgrade your openGL version (recommended)
or type in the char selection screen ":gl meshmode d"


Nope just used official client. And yeah thats it.. default client is a real pain.

Ive done this ":gl meshmode d" but nothing really changed.
Eskimos
 
Posts: 7
Joined: Mon Oct 29, 2018 6:54 pm

Re: Custom client by Latikai, building on Ender's client

Postby Taipion » Fri Nov 02, 2018 11:16 am

Eskimos wrote:
Taipion wrote:
Looks strange, have you tried clients other than the default? (should not use the default client anyways^^)

[edit:] scratch that, searching for this issue (thought you had done that) showed this

TL;DR:
upgrade your openGL version (recommended)
or type in the char selection screen ":gl meshmode d"


Nope just used official client. And yeah thats it.. default client is a real pain.

Ive done this ":gl meshmode d" but nothing really changed.


Try updating your graphics drivers to a current version, or rolling them back to something pre-2017.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2316
Joined: Fri Mar 08, 2013 4:12 pm

Re: Custom client by Latikai, building on Ender's client

Postby Eskimos » Fri Nov 02, 2018 11:43 am

Taipion wrote:
Try updating your graphics drivers to a current version, or rolling them back to something pre-2017.


Actually my system is pretty old. So my drivers are from 2016 year..
Eskimos
 
Posts: 7
Joined: Mon Oct 29, 2018 6:54 pm

Re: Custom client by Latikai, building on Ender's client

Postby Eskimos » Fri Nov 02, 2018 12:18 pm

Taipion wrote:
Looks strange, have you tried clients other than the default? (should not use the default client anyways^^)

[edit:] scratch that, searching for this issue (thought you had done that) showed this

TL;DR:
upgrade your openGL version (recommended)
or type in the char selection screen ":gl meshmode d"



The interesting thing here is that default client works really well. But none of Ender's, Latikai or your's client arent working.
Eskimos
 
Posts: 7
Joined: Mon Oct 29, 2018 6:54 pm

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