Judaism wrote:They will always cover their scents, they will always keep their character online and they will utilize lillypad vaults. A scent rework therefore is fairly pointless both the stockades and the TBC's mainly target the newer/careless players.
So you admit you are able to raid with impunity and you just want to be able to raid more bases with impunity.
I pointed out numerous times that ability to always cover scents cheaply is unbalanced and should be removed. I am less opposed to keeping characters online, I somewhat like it because it comes with maintenance cost (tobacco).
Judaism wrote:I liked the old system were rangers would gain raid benefits when they collected scents of criminals, the passive punishment system is just an additional dull threshold. An active ranger system, alongside a scent rework sounds way better to me. But it remains the same, in order for any of that to work we need significant changes for raiders first.
Good.
Judaism wrote:I do agree that we need to tackle the problem one part a time, but with the current activity regarding crimes this should come afterwards.
I was talking about
discussing one problem at a time to avoid derails like this one but if changes are applied partially it will result in massive ****.
Judaism wrote:None of the things you listed were part of the game prior to MM take-over of Salem. At any point in the game existence it was more active than it is right now, so i don't see why we can't change things once again. We have been stuck with permanent changes and the developers have been completely unwilling to balance the mechanics, they never removed or adjusted raiding mechanics despite the backlash they had in the community.
You cannot roll back stats inflation. There is no return.
Judaism wrote:To me it always will requires constant tweaking and adjusting, that is why Haven wipes every few years.
Maybe yes, maybe no. Most of Haven wipes happened because of data corruption, duplicating items and such. The fact Providence was not wiped since 2013 is a great success.
I do support the idea of having expedition server which is periodically reset. I see that a part of playerbase would like it more than a permanent server.
Periodically reset server is completely different game and requires different strategies. It's fine to have two games at the cost of developing one.
Judaism wrote:Currently Salem's raid system is based upon information, stats and bases from 2014. This is despite that the game has vastly changed and many new mechanics have been added in every field other than raiding. They were willing to add new types of defensive structures, additional punishment systems, new type of walls, a complete PvP revamp and so many other things.
Well, that actually makes raiding easier because throw-away criminals are effectively cheaper.
Judaism wrote:Without a proper raid system players like me will simply keep ignoring this game and most of this game really is based upon that, without those aspects the game will continue to slowely die. At least thats the way I see it, that is the entire purpose of this game, it is why people continue to add layers and sections to their bases and continue their progression.
That's because you want to focus on this particular aspect of the game. There are more ways to play it.
I prefer to see this game in terms of ecological system where raiders play the role of carnivores and farmers play the role of herbivores. In that perspective there must be way more herbivores than carnivores to upkeep the population. Also it is when herbivores population shrinks the carnivores begin to die as well. That's a quite difficult
system to manually control.
Judaism wrote:[..]this game is literally nothing more than farmville since it barely has PVE content aswell.
Obviously by now, most of the remaining player-base likes the current game.
It is quite playable and there is a lot of contents to see. No reason to cry.
Judaism wrote:They have not to worry about anything and can casually play this game without any of those risks advertised by the original game. But the fact remains that any rework will be meaningless until we have an active game again where people are willing to commit the time, they are willing to ranger people down and they are willing to PvP.
You might not realize that but over 5 years span people grew older and for most of them life changed and they have less time. A game catered for adults shall not punish casual play and shall not require more than 2 hours of gameplay daily. Otherwise it will lose competition vs reality.
By the way that means the idea that taking part in pvp requires 24/7 attention is a total ****. But solving fights between people who do not even log on at the same time is a separate issue.