1st off. Make it possible to survive in the world without a thermal of 70+ for newbies.
-Making some funny fur coats put on the store with no slots but with good thermal value. Priced at 1.50 dollars. It is a free to play game after all.
2. Make use of temperature in the world. Currently it serves no other purpose than making it a harsher place for newbies & heff alike.
- Making corpses of domesticated/Game animals rot at a certain temperature faster and slower at colder completely stopping rot at a real low temperature. Making Northern have an advantage for people who choose to settle there as a counter balance could have fruits maturing slower in colder temperatures
- Adding specialized buildings that are colder than outside for storing meats during summer.
Cold storage - A wooden shack serving as storage for meats. Would require some metal, Oiled boards etc & Snow/glacial water during summer.
Depending on temperature inside meats would rot slower than normal in here.
Root cellar - A below zero celsius storage area that would require snow/glacial water during summer. (I was also thinking of adding the ability to make iceblocks out of glacial water) Where rot would be non-existant but pilgrims would require warm clothes to not freeze into iceblock inside. (the mechanics would be like a house yet graphics would look similar to a mine)