Decreasing madness on extreme earlier game

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Re: Decreasing madness on extreme earlier game

Postby monkeybee11 » Mon May 07, 2018 8:47 pm

just wondering this guy hanging fomr a tree is he in provadance?
(im still relearning stuff from my 2 year brake sry if its a stupid qustion )
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Re: Decreasing madness on extreme earlier game

Postby Nsuidara » Mon May 07, 2018 8:51 pm

monkeybee11 wrote:just wondering this guy hanging fomr a tree is he in provadance?
(im still relearning stuff from my 2 year brake sry if its a stupid qustion )

it's from event (random chance) in this the biome

btw. many people what i know leave salem, because got bored... and this boring part... its like "keep" many thinks peer day...
- bee
- animals
- turkey
- other
// not each day... but each day you must something working...
hard find time for hunting or abuse other player :D
// i talking about normal player not like Witchy/Pope nolife...


Animals in coldsnap got each day sick in barn even... its something broken... for me BARN should keep safe animals from sicks...
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Re: Decreasing madness on extreme earlier game

Postby monkeybee11 » Mon May 07, 2018 9:03 pm

wait barns dont keep animals from getting sick...what the heck thort that was the whole point of the barn if the animals was outside in a cold snap then they woud get sick put them in doors to keep them safe or dose this tie in with the hy....cold debuff bug?
and ah ok thx wasent sure if it was a consor only thing....wait are brambles in provadance as well?
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Re: Decreasing madness on extreme earlier game

Postby Darwoth » Mon May 07, 2018 10:16 pm

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Re: Decreasing madness on extreme earlier game

Postby TotalyMeow » Tue May 08, 2018 12:22 am

Barns should see animals getting sick less often, but they don't prevent it entirely.

Brambles are not in Providence, they were part of a mechanic in the event server which is shut down right now. There are thorn bushes in Providence though, a completely different thing.

Hanged men are a random event. All are very good, though in the case of this one, it also has a downside. Other events include a pot of gold at the end of a rainbow and a circle of abandoned wagons full of sugar and pepper. Each biome has its own random event.
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Re: Decreasing madness on extreme earlier game

Postby Nsuidara » Tue May 08, 2018 7:32 am

TotalyMeow wrote:Barns should see animals getting sick less often, but they don't prevent it entirely.

ofc. "less often"
when cold seasson = between 1 and 2 days i got 2-5 pigs sick (where i have ~15 pigs) ... it's joke... because i once quit about animals...

TotalyMeow wrote:Brambles are not in Providence, they were part of a mechanic in the event server which is shut down right now. There are thorn bushes in Providence though, a completely different thing.

no grapies still...
removed witches.... PP... (can't create new witches with skills)
Trilmix broken...
...

TotalyMeow wrote:Hanged men are a random event. All are very good, though in the case of this one, it also has a downside. Other events include a pot of gold at the end of a rainbow and a circle of abandoned wagons full of sugar and pepper. Each biome has its own random event.

True 8-)
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