Andromedan wrote:I don't think it should be possible for any one person to raid the base that Heffernan is describing. If it takes three years of extreme no-life gaming to build something, it better take a coordinated group of raiders to do damage to it, let alone raid and waste it. One can argue that certain things should take less time or effort, but that should be an acceptable ratio to time expended. That in my opinion is a correct balance. So much time is spent gathering, crafting, building, production, mining, hunting, on skills, breeding animals, travelling etc. It should not go to waste so easily. If Salem were a fast-paced game, pvp and raiding could be fast paced as well, but it isn't, not by a longshot. It would be a different story if a well-coordinated group had no chance of ever raiding Heffernan for example.
People should stop adding in things such as mentioning skills, crafting and production aspects. Characters hardly ever die and in nearly any raid the defenders have sufficient options of either saving their resources or simply drop them on the ground. P-claims are also invulnerable so usually a ''raid'' does only consists out of stealing some items. Therefore, most of the raids are meaningless once they are noticed.
In the entire raid debate people only should mention defenses, bases can be made within a few weeks. You can make about 500+ tiles of brick wall segments a day, a few days of hardcore digging clay will get you multiple layers for a medium sized base. That is just as a hermit, let alone a coordinated group building defenses. If the intentions is to go for a large base, covering 100's of tiles each direction then obviously protecting each area should be difficult.
Raiding should not require a similar efforts unless it means total take-over or destruction, which it usually does not nor should. There is no harm in losing a few items and that should come with relative ease, if you have criminals located in a base then they should be accessible by other means. The current player-base made it look normal that you could safely log out for a day without the risk of being raided, it slowly pushed towards I want to be able to have a vacation or break without losing my valuable stuff and now it is ''I want it to take an equal effort''. We are awfully far away from how this game initially started along the risks which it involved and I most certainly would like to see these aspects back.