Patch 2.2.5 Tulip Mania!

Announcements of major changes to Salem.

Re: Patch 2.2.5 Tulip Mania!

Postby anesig » Thu Feb 15, 2018 10:27 pm

Yes

Pactch 2.2.5.1

Pavement Orders
*Pavement Tiles now remember their priority against each other so that they should no longer swap the order in which they draw against each other.


I pulled up what little i had last night. It was just plain ugly.
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Re: Patch 2.2.5 Tulip Mania!

Postby Murphy » Thu Feb 15, 2018 10:33 pm

Yes, pavement sucks now!
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Re: Patch 2.2.5 Tulip Mania!

Postby Nikixos » Thu Feb 15, 2018 10:39 pm

Pavement is okay, just put it ABOVE all terrain biomes
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Re: Patch 2.2.5 Tulip Mania!

Postby riker88 » Fri Feb 16, 2018 5:24 am

how do I do that?
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Re: Patch 2.2.5 Tulip Mania!

Postby Heffernan » Fri Feb 16, 2018 1:25 pm

riker88 wrote:how do I do that?


only the devs can do
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Re: Patch 2.2.5 Tulip Mania!

Postby JohnCarver » Fri Feb 16, 2018 7:27 pm

Pactch 2.2.5.2
--------------------------------------------------------
Concord: Stocks are now 6 hours up from 1.
Concord: Stocks now reward 250 Justice Points for stocking a player.
*Bugfix: Wilted Tulips shoudl display correctly.
*Bugfix: Makeshift Pickaxe has been nerfed.
*Bugfix: Plotpoles should indeed last 6 months on Providence, although grandfathered ones may need to be pushed a single tile to be eligible for this.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 2.2.5 Tulip Mania!

Postby Taipion » Fri Feb 16, 2018 7:54 pm

JohnCarver wrote:*Bugfix: Makeshift Pickaxe has been nerfed.


Weren't they really bad already?
How "good" are they now? ^^
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Re: Patch 2.2.5 Tulip Mania!

Postby Kish » Fri Feb 16, 2018 7:59 pm

growth rate Brambles 2 cells per hour is the norm?
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Re: Patch 2.2.5 Tulip Mania!

Postby JohnCarver » Fri Feb 16, 2018 8:02 pm

Taipion wrote:Weren't they really bad already?
How "good" are they now? ^^


You should appreciate that their speed was set on mining but the variable for their speed in the chip function was not initialized and not set at the point of chipping. So you tell me how much % you were getting per chip :)
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 2.2.5 Tulip Mania!

Postby Nsuidara » Fri Feb 16, 2018 8:45 pm

JohnCarver wrote:
Taipion wrote:Weren't they really bad already?
How "good" are they now? ^^


You should appreciate that their speed was set on mining but the variable for their speed in the chip function was not initialized and not set at the point of chipping. So you tell me how much % you were getting per chip :)

15% per chop
4% per mining tile
Last edited by Nsuidara on Fri Feb 16, 2018 8:46 pm, edited 1 time in total.
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