JohnCarver wrote:*More Mortar like things?
We have lower (catapult) and higher tier mortar now, should be enough for a while.
Better efficiency at using existing ones should be ok, e.g. shorter time, extra damage.
JohnCarver wrote:*Stronger Boomsticks?
*Quicker Boomsticks?
Ability to prime multiple boulders one by one without turning back animation and with responsibility to move at least 2 tiles away from the last boomstick placed on the player, with huge blood damage and possibly insanity blow, if not moved away in time.
Ability to throw boomsticks like hand grenades.
JohnCarver wrote:*Nuking Mines?
While keeping the world inside intact, for possible future explorers ?
What about Dreamworld entrances in that case ? Would it be possible to dig up to the surface from the top level ?
JohnCarver wrote:*Blowing up downholes in mines?
No, that would negate the effort put into Dreamworld mines.
I would make a dedicated char for that and started blowing D-world mines everywhere I fancy.
But blowing large number of tiles, turning all kind of not-mined rock directly into rubble, without need to place fires near black rock could be ok. Yes, I know, cave-in may happen, learn to use supports.
Increased
chance for a cave-down might be ok.
JohnCarver wrote:*Arson Like mechanics?
Ability to throw greek fire over walls should be ok if it leaves trackable scents.
JohnCarver wrote:*Landmines?
Yes yes yes !
JohnCarver wrote:*Giant Steel Bunker building?
The carebear in me just had an orgasm.
Brego wrote:Ability to create a barrel with tar and Throw it with catapult and make some areas in a fire ,so it would be harder to defend some areas by making people to walk much slower .
Ability to make fireballs and use them with catapult.
Seems ok, as long as can be equally used to slow and trap evacuating bashers.
Brego wrote:Ability to create/gather tar while coal piles are put and useful things with it.
Nice.
Brego wrote:Ability to throw a sick animals to the base and make people/areas diseased .
This is already in game.
Brego wrote:Ability to move catapults?!
Yes
Brego wrote:Chance to shoot twice with a gun/pistol
That is not logical. Shorter loading time makes more sense.
Brego wrote:Ability to throw a boomstick into other houses, with higher cloak and dagger skill you can throw even through walls.
No. Greek fire in this role is ok, so defenders have time to react.
Brego wrote:Also how are you going to add this proffessions ,i do think people must choose just a one way probably with every proffesion but not like one character that can take all of this ''tier 2'' ,if you are making teamplay gaming this is a good way ,but not like i have just one character with all this new proffesions/
if it is going to be in a range of 1k skill then the effort to build such a character would partially prevent putting "all skills" on one char. It is simply more efficient two raise two chars at the same time because of free inspiration flow. Perhaps the Q&Q cost of using inspiration potions should be higher.