JohnCarver wrote:Methuzelah23 wrote:Get used to this feeling. Most people you'd normally see quit when raiding became a less desirable activity than getting waterboarded.
And then of course there is the real data. Which of course is that on Concord there was essentially SO MUCH raiding and carnage that a large % of the players quit and returned to a more balanced PVP system on Providence. Concord is just a bit ruthless, and admittedly by design. But if you want a PVP system where the attacker and defender have more comparable time investments to 'loss' then Providence is for you. If you want a server where attacking yields a dramatic upper-hand on the risk/reward metrics then Concord is for you. But concord, by design, will have lower populations as time goes on as the level of raiding is a bit crazy.
Concord Stats:
13,865 Crimes committed (~330 Crimes a day)
212 Players Permakilled (~5 players a day)
NVR forget the great naked borderstone battle of 2018, so much more enthralling than concord events.
I suppose it's hard to balance when you consider that the same faction who achieved pretty much nothing by destroying some stones and a bell that wasn't used for years died a dozen times to do so at a minimum.
Compared to their concord endeavours they achieved alot more. Two kills & broke a cannon.
Defenders have walls, warnings thru tbfs, mortars, catapults, stocks, all their resources & characters at their fingertips, % based damage, and of course even attempting anything is certain to be followed with a tbc that can kill you faster than licking moldy hoards. Under those mechanics for the past 2 years there seemed to be more "is this game dead" threads than actual conflict in my opinion.
The people that quit concord after losing 20 or 30 characters also lost a dozen on providence in as much time so if you try to balance around that kinda idiocy, I can see why it's so hard to get right.
Of course, nice to see that those that talk **** get hit on concord. Nice amount of deaths