JohnCarver wrote:Mazavalt wrote:
RULE Number 1 in gaming: A game MUST BE FUN!
FFS. Looks like we are not even going for Rule #1. For the record I define my gaming experiences by their challenge, and how rewarding I feel after completing said challenges. At no point in time do I try to develop this game to be 'fun', and I consider efforts in gaming for the sake of 'fun' at the expense of challenge and difficulty the very thing that has created the instant gratification and forced positive progression we see on major gaming titles today. Which I also feel is a piece of the problem in terms of the disturbing trends in society and culture where relationships have never been more fleeting and commitments have never been more breakable.
In short you and your rules, represent everything I hate.
THE John Carver in person answering. At least i find a developer that talks.
2 years ago i suggest it to add in game Red coats NPC for towns as guards replacing those damn braziers. Is NOT NORMAL to have a single character destroying entire town. It happen? NO is not enough challenge i guess...
I guess the real player base of this game is so large as the other game that do give rewards Wurmonline. Around 1000 accounts. Which means Dev team of Mortal moments is formed by 2 men. Modeler and programmer. Who are friends. Otherwise U cant live from a game WITHOUT FUN!