Hello,
I have noticed that you can salvage anything that is out of a claim. It's an interesting mechanic as new player can take over ancient bases more easily and use the buildings present to get materials such as nails or dry boards (notably from a Farmer's House, a chest, etc). However I feel like the charm of exploring as a beginner is through the exploration of such abandoned places in the hope to find loot or interesting base designs. Such a salvage mechanic incites older, more established players to salvage the abandoned claims and to make them disappear. It might be intended goal but I think that the primary goal of the salvage mechanic is to allow players to redesign their bases more easily. In term I think that exploration would lose a certain appeal for both new and returning players.
Some may argue that it can actually help new players as it provided them another way to obtain nails, dry boards, or even pig iron (by salvaging an anvil for example) and in rarer case wrought iron (i.e. through the salvage of braziers). However the access to this information is not as readily avalaible to new players as it is to more established players and my guess would be that these resources will be salvaged primarily by established players and not new players.
My proposal would be to only allow salvage on Pclaims or town area. It would still fullfill the salvage primary goal (to help redisigning bases) while helping new players take over older bases. It's a shame that new players would not be able to salvage buildings as they explore around and have to spend some silver for a Pclaim, but I feel like it is a necessary evil.
What do you think?