JohnCarver wrote:Ok just watched the video here are my observations:
#1: 3:39. Cougar joins the fight in favor of Capitalism. To me that was clearly where it started to tip in their favor and I'm surprised that the communists have not pointed out that this is the only reason they lost.
#2: 4:00 Capitalist starts craving a Frikadel. Clearly they are too powerful due to lucky cravings.
#3: Seriously though, quite proud of this. We have had a lot of ups and downs, and we have a wealth of systems that are nowhere near where I want them. But in all my recollection of playing and watching videos here for 5 years now I do not ever recall a 20 person open world fight where this many people were willing to lose as much as they were (proportionate to the time elapsed in the server of course). Well done to both sides. I'm very proud and this motivates me greatly to ponder what it is that made a situation like this possible, and what I can do to make sure each expedition has interactions like this.
Betrayal being a large issue, stops many groups like this forming. Luckily most our group are hardworking individuals who wouldn't give up betrayal to start somewhere small again for a minor gain. Battles like these can only happen with lower Full and FedUp and easier foods to make. Making alts is a larger portion of PVP, aslong theirs a steady supply to make them, but not make foods OP to where they stop giving benefit to a certain degree of biles. (IE: easy to make wide range of foods that give goods bile but -90%. Low full and fedup) makes an easy way to create alts and keep a steady supply going. These foods are a nonviable option for larger character requiring more foods as a +40 to all biles is nice, but the 90% reduction prevents you from continously biling them like crazy.
As Judaism said, if you want expedition to be pvp pact. (MAIN reason i wanted to do the expedition) Then you have to make certain things easier and less tedius, base building, lower requirements on building supplies (IE: stone hedge: 1 granite 1 stone) Bases are going to be constantly raided and thats the fun part, making a way to make another constantly makes the game flow always happening. Perhaps speedup timber piles and coal clamps to be quicker, this speeds up early game. Allow double proficiency gain during expedition? You wouldnt have to include all these, just pick and choose.
My Idea could be completely ignored and possibly bad, but this would bring the old salem many others enjoyed in terms of raiding mechanics, Yet incorporate current ones.