I'm looking forward to what's coming too, can't wait to read through it several times.
...But:
JohnCarver wrote:It is probably time that you can build something twice the size of the Brick House. But its also about time that EVERY veteran can do more frankly. Each time I go over the game there is more and more attempts at polishing and improving the beginning experience. Each time, I of course, fail to go far enough to improve the new experience, but hopefully the patch notes are written proof that I try.
However, I have begun to ponder the greater injustice of what amounts to over 1,000 monthly players with incredible play times and skill-sets. While the new blood of Salem and next 'big launch, be it 1 year or 5 years from now" will be burdened on how much progress I make on the 'basics' we all know are failing like client, bounding boxes, and learning curves etc. there is something to be said for ya'll that love what we have now and look past, or have grown beyond those imperfections.
I'll make a more formal thread about it soon, and you'll see the emphasis begin to shift in the coming months. But I will soon be making a sincere effort to implement skills between 250 and 1000+ proficiency, and generally just boatloads of content only achievable for veterans capable of both opening you up to new mechanics, as well as minimizing your 'chores'. I won't elaborate much farther or else it will deserve its own thread, but just know I've tabled 'bigger houses' into this category of "Veteran Salem" Where each industry should be getting bigger, better, and more fun things at the higher levels of play.
@ JC, in your post above I think you are being to hard on yourself and your team, many new players have expectation about this game that are foundation-less, those players will quickly quit playing no matter how much you all try to accommodate them.
...This game is great/perfect for folks who enjoy this genre of games, I personally think you are on the right track already.
When you decide to put energy into marketing the game next, just emphasis that it is:
An "unforgiving survival" game in the harshest since of the word. A description like that will draw new players who wont quit, players who have always/already enjoyed this genre of games, players who will not quit playing after they experience even a small portion of the content-rich, well thought-out mechanics such as this game contains.
...I am a new player, who has already met
several of the many harsh an unforgiving survival aspects of this game, and I love it !
BTW, the player community here is amazing too, which is a rare commodity in survival games in my experiences. And, your team's constant reciprocal relationship with this community is the
sole reason for that too.
Also; being just as creative with (more) game store items as you all have been with existing in-game content and recent updates will be just as effective at further supporting the game as a huge-boat-load of new players would be, who will quit anyway after realizing that this is a "
survival-crafting" game not just a "
crafting" game.
The only "true" survival game on the market IMO, period !