Qiresea wrote:great, one more annoying thing to deal with. i had a couple of seconds free from dealing with all the grinding, lets use them up to deal with hyperthermia. yay.
also, the game should register the time we play every day, if we play less than 8h18min per day, we should get a penalty, unless we have declared that we want a day off. oh wait, we cant take days off in salem. real work is more forgiving.
Agree. This game need more a fun-usefull mechanic, not a usless mechanic like Madness, Hyperthermia, Trade Order, Masonic.
I understand for @JohnCarver this a mechanic can be "fun" but for playersi isn't... (don't count exceptions like no-life players ...)
I don't understand why @JohnCarver focus really ***** mechanic (sorry for my words) but that is true.
Why ?
- implementation craving and grapes - for ?
for using same-type-group-food wine - for got ? from 1 to 2 random point into bile or all biles...
// but how many time need spend for find wine recpie or self wine... 70 grapes = 0.7 juice = 1x bottle ? (spend 10? 15h wait?) for one type group wine
- Hyperthermia - usless, only makes playing difficult
- Madness - usless, only makes playing difficult
- Trade Orders - RNG ahh sorry NNG made this system for now usless... not worth for made this...
because change 1 random Trade Order into 3 random Trade Order and player can choose ONE Trade from this three Trade Orders - this little update give more worth....
// but JC said he worry about "some" Trade Order will never choice... so, for me = remove it or change materials...
"worry" isnt argument...
- Server-Client Render Changes - thx, for destroy concept Towns
and give what ? >_>
more easy detect enemy ?
- lasst "Forage is now slower" - nice... this skill don't gotcha nothing for finding something new or more chance for finding rare insp items... but it's now slower with waried animation xD
and still HARD wrote one IF when "Salvage walls and remove Forage is now slower"
I scared about new "upgrade" walls...
many mechanic need something change / fix but better implement/focus usless mechanic
but I got used to it....
this game have nice mechanic "Map System" - here it's easy implement "generated" cave / dungeons etc. mean Salem go more like "Sandbox & RPG" game... but noooo
so many JOBs
- turkey
- bee
- animals
- garden pots
- plant new tree / bushes
- fields
- cooking for sessions
- etc.
many thinks do... i undestand salem isnt "solo" player game
but this game IMPLEMENT nothing for "Team/Town play"
many friends not wanna play this game... and i can't trust 100% here for people so many spay/stabs and scam players