Concord Socialist Labor Party

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: Concord Socialist Labor Party

Postby Goodman12 » Sun Jan 07, 2018 4:37 am

seems like mother nature helped us out with this one
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Riolic wrote:The only reason raids still happen is because Goodman is a stubborn *******.
The rest are just vets pk'ing newbs
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Re: Concord Socialist Labor Party

Postby Nikixos » Sun Jan 07, 2018 6:13 am

+1 to not changing gap between pclaims.
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Re: Concord Socialist Labor Party

Postby battleslayer888 » Sun Jan 07, 2018 6:57 am

Darwoth wrote:since i am pre occupied with things such as feeding pigs on providence to play the expedition this time around this appears to be what in the "old days" would have been declared a case of "to bad"

this group has been playing as long as i have, and have been using this very same tactic against myself and other folks for years are now complaining about it. this tactic has been in since they changed claims to even have a gap in the first place under jorb and loftar (which never should of happened either) it was always considered legit since you could pick the object up. this is why since alpha of this game everyone makes a corner of their claim touch a river or something on a new server.

they also broke several other longtime "rules and standards" for starting a new server i wont go over, there is also an easy counter that i also wont go over so as not to influence the outcome of heffernan vs judaism :lol:

Jorb and Loftar have attempted to tackle this some problem since the start of haven and hearth legacy, they gap was developed there and brought to salem. They had a similiar response to JC, and were open to a solution to fix it without drastic further gamebreaking rules. This is where imminent domain came from, which also came from legacy haven where you could do the same.
My solution is, and this might be a stretch. Allow for claims to have a grace period of around (except on town claim) any 15 tiles out from boundry of claim, may not have another. (Have an option in claim menu to turn off) This would cause it to be to costly to truly try to block another claim, and objects affect player such as the crabs on a stick we did wont have to much of an affect. (Took this idea from Trial Members in Town)

My 2nd idea would be: Claim drain, claims next to each other drain each other. A claim much larger than another would have a drastically larger drain, making it worthless to keep up in order to block another claim. In the claim settings, similiar to setting perms. You should be able to choose which color the drain wont affect, on town claims the drains shouldnt affect other town members.

Similar to Salvage, the claims menu really need a rework and allow for more permission, such as allowing for destruction and building, but not salvage. Salvage would be a separate permission.
Darwoth wrote:LOL AS IF SOMEONE AS RETARDED AS ME WOULD ONLY HAVE A PALTRY TWO POLARITIES!!!!!!!!!
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Re: Concord Socialist Labor Party

Postby Judaism » Sun Jan 07, 2018 8:17 am

Darwoth wrote:this group has been playing as long as i have, and have been using this very same tactic against myself and other folks for years are now complaining about it.


We are only complaining about it because it specifically became illegal, we've had numerous of our efforts torched down in the past, had a clear response from both JC and Marp and ever since have not attempted these structures again.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Concord Socialist Labor Party

Postby Hose » Fri Jan 12, 2018 12:00 am

Haha socialists already winning +1
My dog walks me to the park and doggy styles me, if you find that weird you're an arrogant gender-assuming bloodthirsty gun-loving cisgender bestial sexist incestuous white-previlege misogynistic biased raped privileged Nazi slave owner terrorist lesbian.
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Re: Concord Socialist Labor Party

Postby Kim II Sung » Fri Jan 12, 2018 3:30 pm

Hose wrote:Haha socialists already winning +1


For Right my Nazi, this is what other groups produce

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this is what i do with the new unlockable sewing perfection skill

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Re: Concord Socialist Labor Party

Postby RobertoKarlos » Fri Jan 12, 2018 4:44 pm

So the reason why your team doesnt engage in pvp with other factions is because they are busy crafting shoes and pants? Kinda sad, especially when a guy is asking you a 1vs2 and your team is scared
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Re: Concord Socialist Labor Party

Postby VladimirPutin » Fri Jan 12, 2018 4:50 pm

RobertoKarlos wrote:So the reason why your team doesnt engage in pvp with other factions is because they are busy crafting shoes and pants? Kinda sad, especially when a guy is asking you a 1vs2 and your team is scared


We have the two top scalp scores (1st and 2nd) scores as well as others on the leaderboard :lol: :lol: this just proves how ignorant you are.
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Re: Concord Socialist Labor Party

Postby Oritzia » Sat Jan 13, 2018 2:32 am

Has anyone found their base yet?
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Re: Concord Socialist Labor Party

Postby belgear » Sat Jan 13, 2018 2:44 am

VladimirPutin wrote:
RobertoKarlos wrote:So the reason why your team doesnt engage in pvp with other factions is because they are busy crafting shoes and pants? Kinda sad, especially when a guy is asking you a 1vs2 and your team is scared


We have the two top scalp scores (1st and 2nd) scores as well as others on the leaderboard :lol: :lol: this just proves how ignorant you are.

lol your team's initial way of getting on the board was scalping them-self after they died during a bloodmoon
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