Patch 2.1.0: Warming up the Masons

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Re: Patch 2.1.0: Warming up the Masons

Postby Teoki » Mon Jan 01, 2018 9:19 am

Basically, players stuck that rushed to complete the 10 orders now are the only ones still stuck :)

who didn't care or did it before the patch 2.1 so already with IOUs is free to change the cravings... :roll:
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Re: Patch 2.1.0: Warming up the Masons

Postby Nsuidara » Mon Jan 01, 2018 9:56 am

I can tell one for my opinion
sorry what i said but for my
for now

Masonic Lodge SUCK! i dont tell what and what and where and what...

but for me isnt worth :( but meybe in feature

idea good and fun BUT ... :D
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.1.0: Warming up the Masons

Postby JohnCarver » Mon Jan 01, 2018 10:06 am

The mason lodge is not 'really' in the central city since there are multiple tunnels in, out, and around it. As such, fight relations and ability to do combat is also not behaving as intended. I'm closing it down for a few hours until I can consider the proper fix.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 2.1.0: Warming up the Masons

Postby lachlaan » Mon Jan 01, 2018 10:26 am

These trade orders are so not aimed at a fresh server xD This will suck majorly at this rate. 101 honeycombs is my 2nd trade order.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Patch 2.1.0: Warming up the Masons

Postby Nsuidara » Mon Jan 01, 2018 10:27 am

central city since there are multiple tunnels in

but one exit only ? ?
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.1.0: Warming up the Masons

Postby JohnCarver » Mon Jan 01, 2018 11:05 pm

2.1.2 Patch Notes
---------------
*Grapes now press for less liquid.
*Grapes now spawn 9-11 hours.
*Potato Foodgroup should no longer crash.
*Fruit Foodgroup is now skill gated behind fruit orchards until I can create a better debuff system for grapes as a variable recipe. This will probably land somewhere different but is a short-term solution.
*BUGFIX: Grapes should no loger be misbehaving.
*BUGFIX: Mason Lodge should no longer allow fighting.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Patch 2.1.0: Warming up the Masons

Postby Nsuidara » Mon Jan 01, 2018 11:45 pm

JohnCarver wrote:2.1.2 Patch Notes
---------------
*Grapes now spawn 9-11 hours.

Its easy or hard method got Grapes ?
Its like something discover or event ?

and 2th floor have something special ? except.. we know what have ? (mean need more lvl or what)
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.1.0: Warming up the Masons

Postby MaxPlanck » Mon Jan 01, 2018 11:50 pm

Aye, was a bit disappointed what the 2nd lvl has. But alas, it is indeed only the 2nd lvl. Keep up the good work and I can't wait to see what you choose to add to the Mason Lodge in the future. ;)
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Re: Patch 2.1.0: Warming up the Masons

Postby Nsuidara » Mon Jan 01, 2018 11:51 pm

MaxPlanck wrote:Aye, was a bit disappointed what the 2nd lvl has. But alas, it is indeed only the 2nd lvl. Keep up the good work and I can't wait to see what you choose to add to the Mason Lodge in the future. ;)

I hear each floor have many thinks :D
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Patch 2.1.0: Warming up the Masons

Postby gorniksam » Mon Jan 01, 2018 11:52 pm

JohnCarver wrote:9-11

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